Author: Plemency

Boarding Action: Chapter 6

As we dock with the ship, spirits are high. It was a successful mission and the peldaks have their own strange rituals when dealing with the dead, so they’re happy. The former slaves are saved from the gurant, so they’re happy. The former soldiers weren’t killed when the gurant blasted them into space, so they’re happy. We sayran know our comrades will be reincarnated sooner or later, so we’re happy.

Finally, and most importantly, I emerge from the airlock with Gogrundudel’s severed head raised high.

“Oh no…” Henryk’s ears droop.

“See? What’d I say? I said I’d do it,” I jump through the air and let the magnet suit bring me down in front of him, landing perfectly, “and I did it. Simple.”

“Y-yes. I suppose you did. Good work. Know that Captain Gogrundudel’s death is invaluable to the war effort. I’ll make sure estate Sehat fully understands your contribution and the honor you’ve brought upon not only yourself-“

I wave him off, “that’s cool and all, but that’s not why I did it.” I wiggle my eyebrows suggestively.

Henryk looks to the passing peldaks, but all they can do is jokingly shake their heads and offer prayers as they continue on. If they don’t get their ‘dead’ comrades’ bodies to the medbay in time, resuscitation will be impossible and they’ll die for good.

Meanwhile, the support staff on the ship help Mouse, the rescued slaves, and the rescued soldiers maneuver. None of them are wearing magnet suits, so they’re floating aimlessly, some are panicking.

“Very well.” Henryk straighten and steels himself. “I made the deal and I’ll see it through.”

I turn my head and tap my cheek, waiting expectantly.

Henryk needs a moment to calm himself, his ears flutter in distress. He affectionately rubs his iron wedding ring, then slowly leans forward. His eyes are closed and all the muscles in his face are tight, which is a mistake on his part as I take the opportunity and turn my head. He kisses me on the lips, just as I wanted. It’s perfect, my whole body shudders as years of expectantly waiting for this moment has finally paid off! A peldak, a real peldak, kisses me. It’s just as sweet as I had always hoped.

Henryk freezes for a second, then his eyes open. His pupils constrict and he backs away in shock and horror at what he’s done.

“Wh-wh-wha-?”

“Yay!” I bounce and spin and clap from the joy of it all. “I never thought it’d work! Ahh, it really is the simple things in life that make it all worthwhile. Hey Henryk, if you have a war that needs winning, I’d be more than happy to negotiate for a little something ~more~ next-“

I feel a crack, and everything goes dark.

 

————-

 

Beep. Beep. Beep.

My hearing returns, then my vision. Everything hurts. I’m not using vaalige to dull the pain and I want to cry.

“Wha-t?” My voice is dry and raspy. “Hell-o?” My attempts to clear my throat only result in frail, weak coughs.

I see white curtains, medical equipment, and… aww, Mouse has a magnet suit on and he’s sleeping in a chair to my right. He’s waiting for me to wake up? That’s adorable.

Soon, a nurse comes by and slides the curtain aside. She’s wearing the tight magnet suit with a pure white scrub top over it. A little past her, I can see the doctor treating someone else. As my nurse talks, she’s constantly sticking her butt out and keeps glancing over to see if the doctor is looking, which he obviously never is. These peldak women, I swear. The lengths they’ll go to for male attention, it’s pathetic.

“Wakey-wakey,” she says softy, “you’ve been out of it for a few days, but don’t worry. The surgery was a complete success and you’ll be back on your feet in no time.”

“Sur-…gery..?”

She nods. “Officer Burza gave you one right in the nose, knocked you clean out. When we brought you in to treat your shoulder and hip wound, we also realized that your skull was fractured and there was quite a few bone fragments either stabbing into your brain, or stuck between the lobes.” She takes the chart from the side of my bed. “I’m not a surgeon, but it’s a miracle you’re even alive right now.” She moves the chart closer to me. “Wanna see?”

“No… thanks.” I try my best to wave her off, but I’ve no strength in my arms. “How long has… he been here?” It takes a lot of effort to turn my head to Mouse.

“Him? Since you got back from surgery, hasn’t left your side. He keeps talking, but he hasn’t been civilized yet, so I’ve got no idea what he’s been babbling about. Oh, and sorry about your hair. It’ll grow back, save for a few scar areas, but we had to cut it all off when we rooted around in your brain.”

I raise an eyebrow as she brings over a mirror. My head is wrapped in a fresh set of bandages and all my hair is gone. That’s… a bit of a shock. I really liked my hair. I’m hoping Mouse isn’t too picky, but saving his life more than makes up for being bald, right?

“Oh. I… see.”

The nurse nods. “Just press one of these buttons if you need anything, one of us is always just around the corner. With a polite smile, she draws the curtains to a close and walks away.

Looking closer at my situation, I’m tied to the bed so I don’t float off and there’s a dozen IV’s stuck in my veins. Tubes are everywhere, pumping me full of all kinds of liquids that are no doubt keeping me alive. Vaalige can’t repair wounds or heal organic tissue. It’s hard to explain and I’m tired. I’ll sit back and let the medical professionals work their magic.

As I think, Mouse slowly stirs awake. Finally time to receive my prize for a job well done! I don’t care about brain damage, I don’t care about my loss of hair, I don’t care about being hospitalized. I just need to play my cards right and we’re practically married already.

Mouse yawns and stretches his back, showing off a well-built body attained from years of manual labor and survival instincts. My heart monitor starts to beep as my heart rate quickens, and the nurse comes back over to check on me. One look at Mouse and she gets it. With a wink, she lowers the monitor’s sound so it won’t go off again.

Now it’s just Mouse and me.

He’s eager to communicate and puts his hand on my chest once more. I’m finally out of my armor, which is great, but he touches me with a little too much force, thus disturbing the gaping hole that’s just a few inches to the right. My face turns red, my cheeks puff up with air from a scream, and the veins in my forehead bulge out. But I successfully don’t cry.

After a few seconds to compose myself, I receive his thoughts. Gratitude, satisfaction from the revenge, confusion at this new ship, worship… an image of him wanting to give me a hug? Fri-… friendship?

Friendship?! What do you mean friendship? Not love? No images of hearts fluttering around us as we kiss?

I send that image to him and he… pulls back. An eyebrow raised and his lips pressed into two thin lines.

Wha? After all I did he… no, wait. Hearts have a very specific connotation in Protectorate culture. He was born and raised in a ship, he’s just raising issue with those strange symbols floating around us.

His hand is still on my chest, so I send one more image. Make it perfectly clear to defuse any confusion, I send him an image of exactly what I plan on doing to him once my injuries are healed.

His entire face goes a tomato red and he backs away from the bed entirely, nearly tipping over in his chair as he pushes away.

He doesn’t… so all this time… He only viewed me as a tool for revenge? He saw me as a warrior and not as a woman?

The realization hits me in the gut and I cough up blood that paints the curtain beyond my feet. This hurts far worse than anything Grogundai, or whatever his stupid name was, did to me. I float limp in the air as the heart monitor flatlines.

That’s it, I’m done. Even when I save a hot enslaved man from his fate I still screw it up and creep him out. Maybe that’s my real curse, or a way to balance it out. I may be strong, but I’ll never pass my strength onto children.

Not even the gurant wanted me. He squished my head the moment he had a chance.

As my senses fade, the nurses and doctors sprint over and rip off my blanket.

“What’s wrong with her?”

“I don’t know, she was doing fine a second ago!”

“Did she just loose her will to live?”

My senses begin to fade, the ship fades to darkness as my vision constricts.

“-sh- -eeds- -ou-h t- m-uth!”

What? ‘She needs mouth to mouth?’ My visions returns just long enough to see the nurse leaning over my bed and pressing her lips to mine.

…I’m fine with death, I think.

 

Boarding Action: Chapter 5

I don’t expect Mouse will be able to run all the way back to the shuttle, so I hoist him onto my shoulder in a fireman’s carry. In my left hand is Gogrundudel’s head, which I’m holding by the jaw. I still have two large holes dug into my torso, and the head occasionally slapping against my thigh is repulsive.

Mouse reaches down to touch my chest again, prompting me to use my power. He’s confused, basically. I guess he didn’t think about what would happen after the captain’s death.

It’s hard to focus on this while running and keeping up a barrier around us both, so I give him vague feelings of safety and contentment. He calms down and doesn’t question anything else, but I hear him humming a little tune as I work.

The sprint back to the landing zone goes quicker than before, but it’s more annoying. I don’t want to damage my head, Gogrundudel’s head, or Mouse’s head, so my offensive options are limited to just my legs. I kick people, jump over them, run along the walls, and a few times I’m able to hook the back of my knee around soldiers and toss them around. Despite the gurant’s best efforts, they can’t shoot past my barrier. If my barrier falls then Mouse will die and I, once again, will be deprived of a husband.

Bullets bounce off the barrier and fly off everywhere, digging into walls and occasionally other soldier. Mouse, who can’t see the red winds of vaalige, is probably very confused about how we’re not dying. I wonder if he sees me as some sort of god. That wouldn’t be bad, having my husband worship me.

Nevertheless, I run all the way back down to the ship and kill nobody as I pass. My blue and grey armor is drenched from the blood leaking out of my shoulder and hip, I’m starting to run out of stamina, and the shaking of my head is really agitating the lose bone fragments of my skull. I have to really focus and use vaalige just to keep myself from dying. If I so much as rub socks on a fluffy carpet, the static electricity would cancel my control of vaalige and I’d die instantly.

With only a five minutes left, we make it to the Protectorate defense line. It’s brutal. The Gurant Empire is laying siege, throwing hundreds of their human slaves against our line while the gurant sit back and observe how it’s going. There are bodies everywhere, and the power is out so the only light comes from muzzle flashes and flashlights. All the walls and ceilings have been knocked down or ripped out, leaving our landing zone sort of like a large, multi-story atrium with piles of rubble everywhere.

The peldaks, in my absence, have used a lot of the rubble to erect strong barricades. Piles of sheet metal and steel beams arranged as a strong wall to protect the shuttles and men behind them. The bullets from the enemy soldiers get lost in the mess of rubble, but it’s easy for the peldaks to find a small gap in the wall to shoot out of.

I run past the gurant forces, barreling through a few dozen soldiers on my way. I switch the vaalige barrier to my back and heroically leap over the barricades, jumping just high enough to clear the rubble without bashing my face against the exterior wall. We’re back at the Protectorate lines, Mouse and I are safe.

“Zahra’s back!”

“That’s five sayran, keep fighting!”

I set down the head, and Mouse, then collapse to my butt. “Haaaa… we leaving?”

“Not yet.” The peldak commander says as he uses white tape to wrap up a bloody tear on his arm, re-sealing the black magnet suit. “There’s four minutes left to go.”

“I doubt anybody else is coming.”

“Doesn’t matter.” He grabs his rifle. “Even if they don’t, the plan is to stay one hour before we leave. It hasn’t been an hour.”

“…” I look up at him, then struggle to my feet. “Then there’s nothing for it.” I take a deep breath. “We can hold for four minutes.”

“Especially if we have another sayran!” He climbs up the barrier and rests his rifle down to fire across the large room.

I drag Mouse across the floor and toss him in one of the shuttles, along with the head. I get a glance inside and I see a few wounded peldaks as well as a dozen rescued slaves. Seems we’ve collected a nice haul. I want them all to find better lives in the Protectorate, but they have to make it there first. I turn and continue the battle.

Standing on the barricade just enough to peek out, I see a few sayran amongst the enemy lines. They’re beaten and bloody and struggling, each in far worse shape than I, but they’re still fighting. One’s dueling a gurant to a stalemate, another is in an exposed room on the second floor and fighting off soldiers, and I’m sure the other two are somewhere out there. I grab a large pipe from the barricade, fill it with vaalige, then run out to join the defense. The pipe will serve as a nice club, basically the same as a sword so long as I swing it hard enough.

I sprint across the battlefield then jump into the fray. Swinging my pipe, deflecting the soldiers trying to bash me with their guns, and raising a barrier of vaalige when they try to shoot me at close range. I can easily dent rifles and crack armor, at one point I raise a vaalige barrier inside the barrel of a rifle and the whole thing explodes in the soldiers hands.

It’s going well. The lines are protected, the wounded are getting pulled back, and my fiancé is well defended behind the barricade. Just a few minutes to go.

The fighting continues and I lose myself in the haze of conflict. The only thing that pulls me back is the peldak commander screaming “It’s time to go! Fall back, fall back!”

I disengage immediately and sprint back to the line. The other sayran have the same idea as I, we put up barriers so the gurant’s shots deflect outwards and away from us.

I set one foot through the hole that leads to the shuttle and watch as my comrades begin to dive in theirs. There’s still a few soldiers spending the last of their ammunition to cover one sayran who’s making a fighting retreat. I glance past our barricade, to one hallway that leads from the war-torn shell space, and I see a gurant rev his wrist-mounted chaingun.

I’ve seen what three of those did to a wall back at the elevator. If he’s firing that in our direction, even if it’s deflected… what’s that going to do to the hull of the ship?

“Everyone!” I scream, “hold onto-!” I’m drowned out by the ferocious roar of the chaingun. All those huge bullets rip out of the barrels and pound against our angled barrier. I feel the weight of each impact, the pound of every bullet, but I grit my teeth and keep it together. The hot lead skips upwards off the barrier, then embeds into the thick steel wall above us. Thick dents, like a fist indentation, but hundreds all at once. I use my power to throw soldiers into the shuttles, then the outside wall finally gives way and rips, opening a hole to the vacuum of space that grows bigger and bigger.

A tempest of wind flies past me, I’m sucked closer to the first hole alongside much of the debris that lined the floor and was part of the barricade. The gurant doesn’t stop firing so another hole is ripped open, then another. Deep cracks tear along the metal hull and, since the structural integrity has already collapsed so much from the fighting, the entire wall is ripped out into space.

The gurant are fine in their power armor, their boots stick to their ship and the lack of atmosphere isn’t an issue. Their slaves aren’t so fortunate, they’re sucked into the void along with us and, without sealed armor like the peldaks have, will die within seconds.

Some shuttles hatches are open, and there’s rescued slaves inside. Mouse is inside. I, similarly, do not have a helmet on, and even if I did there’s two large holes in my torso so it’s not a clean seal.

Mustering all the strength I have in that instant, I collect the vaalige around us and capture what atmosphere I can. Given the situation, I obviously prioritize keeping air around the shuttles, but I extend it to as many enemy soldiers as possible. No matter what propaganda the gurant fed them, no human is suicidal enough to reject my offer of continued life. They’re floating around, panicking, they’ve dropped their weapons and are screaming something in their alien tongue.

My head throbs from multi-tasking. The air bubble is excruciating, we still have a barrier to deflect shots, and I need to keep my wounds non-fatal. It’s a combination most sayran could only dream of, but I can do it. Our debris field is pulled away from the warship, and luckily the flak cannons don’t bother to shoot at what seems like harmless garbage. I see the bus-sized guns on the warship fire away at our allied fleet, but the gurant’s shields were damaged from our raid, but only some of our return fire bashes against the hull. None of it makes a sound. All I hear is what occurs inside this bubble. My own breathing, the men coordinating, and the shuttle engines rev up.

The peldak’s armor may be sealed from the vacuum of space, but there isn’t a propulsion method. They wait for the other sayran to pull them to the shuttles. Everyone’s on the same page with the now-former gurant soldiers. They don’t pose a threat, not bringing them would be a death sentence. Honor and morality dictate we must bring them home, even if they’re frantically trying to figure out how they’re still alive out here.

I’m the last pulled into a shuttle. Once the door closes, I drop control of vaalige and breathe a heavy sigh.

The peldaks set me down in a seat, and I collapse, holding my stomach as my head aches. “Uuugh… I think I’m gonna be sick.”

“Eugh!” The peldaks playfully taunt. “Not in here, go outside and do that!” Everyone laughs, and I get a chuckle out of it too.

When the laughter dies, they buckle me in. The pilots then detach from the former wall, and we speed off for home. I glance outside and see the rest of the fleet disengage as well. The gurant warship looks fine, really. Not even the missing section damages the shape once we pull back enough. It’s the inside where all the damage was, but since the shields are mostly fine and the guns can still fire, I’m not sure how successful we were. Then again, I have the captain’s head, and he was the real target. So I supposed I saved the mission!

On the ride back I hear the casualties. My earpiece broke when Gogrundudel stomped on my head, so I hear it all secondhand.

Of the eight sayran, five made it back in time.

Of the 100 peldaks, 39 ‘died’ in battle. When a peldaks dies, if their bodies are recovered in the right circumstances and given treatment, they can be revived. Of the dead, 26 are in a recoverable state, we just need to return to the ship fast enough. Of the 13 permanently deaths, all were lost in space during the panic.

Five sayran made it back, 19 slaves were rescued, including Mouse.

We don’t know how many gurant soldiers were sucked into space, but we saved 11 of them. From what I hear over the radio, they’re in shock, terrified, and had to be restrained for now.

While we don’t know how many gurant the three dead sayrans killed, it seems I killed the most at 14. The most anyone else killed was three. This is the sheer difference in strength between a sayran with a curse and one without. All my missions go like this, it almost makes being cursed worth it.

Of course, now that I have Mouse, I don’t need to worry about some silly curse anymore!

 

Boarding Action: Chapter 4

I find myself cramped in the guts of the warship. A small crawlway with only the faintest of lighting, an incredible amount of heat, and dozens of hot pipes lining the walls and ceiling. In my rescuer’s little den, there’s empty cans of food and bottles of water strewn about, looks like he’s been surviving like this for a while. I’ve had to crawl on my hands and knees the whole time, and I must move cautiously as I’m deathly afraid of bumping my head against anything. Thanks to that stupid captain, my head is bit misshapen, the left side of my face flatter than normal, with deep bruising and dried blood caked down my nose, eyes, and ears.

There’s just 34 minutes left until the shuttles are set to leave.

I sit cross legged in the little cubby, hunching forward to help subdue the pain above my left hip. My new ally sits in front of me, excitedly bouncing up and down with a wide grin. If I was an escaped slave of the gurant, I’d probably act similar in front of the woman who made a fool of my previous master.

Well, not that I didn’t make a complete fool of myself in the process. I can’t believe I was so stupid, acting like that. Why was my mind even wandering? These are gurant. Evil. Real evil, not sexy fantasy ‘evil’. Of course he would try to kill me at the first opportunity. In fact, didn’t he explicitly say as much? I’m such an idiot.

You know what? I’m stronger than this curse. I’ve always been playing around, never caring too deeply about resisting its influence. But I almost died.

There’s no other option, it’s gotten too bad. From here on out, I swear off men! I don’t care what curse may ail me, I’m renouncing my weakness to hot men forever.

I take a deep breath to steady myself. “Hey, thanks for getting me out of there, I’m sure I would have-“ the light hits my rescuer just right, and holy crap!

He’s a bit dirty and his clothes are old, but I’m smart enough to see what he’d look like when freshly cleaned, and I like it. He’s got a few bruises and cuts, no doubt because life is hard in these crawlspaces, and his body is covered in loads of scars. As he’s a slave, it doesn’t require much imagination to figure out how he got the wounds. His skin is really pale, I doubt he’s ever seen the stars before, but his body is well developed. I see very little body fat and a lot of toned muscles. His piercing blue eyes shine in the darkness, and I’m a sucker for men with long, unkempt hair.

I reach forward to grab his hand, then get down on one knee. “Aah, thank you, my savior! I, Zahra of the Sehat estate, surely would have perished were it not for your timely intervention!” His hand is thick and dense with callouses, just the idea of him using them gets me excited. “Please, sir, I’ll do all I can to repay you in any way you wish, nothing is off limits, but all I ask before you take your reward is simply a name for which I might call you.”

My friend stares at me for a moment, politely smiling but with a blank look in his eyes. Then he squeaks while cocking his head. Squeak?

“Can you… understand me?”

He blushes, then… says something. He’s stuttering and unsure of what words to use, and the language sounds like Cirathan Standard, but it’s not. It’s so broken and garbled, yet familiar. I imagine this is what foreigners hear when I speak. What I can understand loud and clear, if with an accent, is ‘Peldak Protectorate’.

“Aww, you poor man. You must have heard about us from the soldiers and dreamed of this day when we could rescue and civilize you.” I put a hand on his shoulder. “How many slaves must have dreamt the same as you, but don’t even know we’re here? I wish I could alter the timetable, but I can’t. I’ll have to make do with bringing you home.”

The man understood none of that. He just sits there, politely, smiling as I run my mouth. This is to say that his temperament is perfect for a husband! He won’t snap or get overly upset when I bother him, nor will he break off our engagement just because I cling to him in the months leading up to the wedding, nor will he be scared off when we’re on our first date and I start asking how many dozens of children he wants.

If I bring him back to the Protectorate, he’ll no doubt be so grateful of my efforts that he’ll marry me as soon as he can. I’ll definitely be the one to train him the ways of civilization, and I could sneak a whole bunch of lessons to groom him into exactly the kind of man I want, and to make him understand that I’m perfect wife material.

But I can’t do that if I don’t explain to him that I’ll rescue him, and I can’t explain that if we don’t speak the same language.

Luckily, I developed skills as an empath many years ago, allowing me to transfer very basic thoughts and feelings into others, and to receive them in kind. I trained it to seduce alien men who don’t speak my language, but it’s never worked. The seduction never worked, I mean, the skill itself was perfect. The guys kept running away though…

After putting a hand on the center of the man’s chest, I use my empath powers. Savior, happiness, paradise, gurant bad, me friend.  I send images of me beheading the gurant captain, then one of me taking this man by the hand, then an image of us standing with a dozen kids on one of the brilliant oasis’ that dot Sayar’s surface.

The man begins to shake, his chest convulses and his heartbeat races as tears streak down his smiling face. He squeaks out a laughter, then prostrates himself, pressing his forehead against the metal floor. After a second of this, he sits up and puts a hand on the center of my chest. It’s a shame I’m wearing armor.

This isn’t how it works, but I’m happy he’s smart enough to see a connection between the physical contact and the thought transfer. He closes his eyes and tries to force his thoughts into my mind. He lets out another squeak from the concentration and I use my power to read his thoughts.

I see the gurant captain, and I get a sense of hatred. I see a man and woman holding a baby, and I feel love. Then I see children working, turning dials and crawling in tight spaces amidst pistons and gears. I see the gurant rounding up adults as children watch in silence. Then I feel loss, revenge, cold metal, hot metal. I see this man knocking over an expensive vase, I see him spitting in a fancy meal. Finally, I see me decapitating the gurant captain and this man praying at my feet, with feelings of gratitude, worship, and relief.

Piecing all that together and making some inferences, I think these slaves have been born and raised in this ship for generations. When his parents got too old to be useful as workers, they were executed by the captain. This man then was so filled with anger and grief, that he escaped into the maintenance tunnels and has been waging a guerrilla war of inconvenience in the same way I pointlessly destroyed things while on my rampage. Then, this guy found me and is excited that I’ll kill the captain.

It seems he didn’t get my hint of us moving to Sayar, getting married and starting a family. I’m not worried though, he’ll figure it out soon enough.

With his hand still on my chest, I transfer another series of thoughts. Acceptance, revenge, a kind of passing of the torch. I accept his desire for revenge and will follow it through. His body tenses and he begins to shake like a firework, ready to burst from excitement, his constant squeaks are adorable. In the absence of a name, I’ll call him Mouse. For this man, my one true soulmate, I think a dead gurant captain will make a fine wedding gift.

…oh, and I’ll take the captain’s head back so I can get a kiss from Henryk. I’m not really interested in him anymore though. He’s old news, but I guess it’d be rude to go through the trouble of getting his hopes up only to deny him after an hour of waiting.

A final set of ideas needs to be transferred. An image of Mouse leading me through the tunnels. An image of the captain. An image of me standing behind the captain with him completely unaware. One last image of me stabbing him in the back of the neck. Mouse gives off a feeling of elation from that one.

Mouse seems to get what I’m asking, for him to lead me so I can take Gogrundudel by surprise. With a nod and a gesture to follow, he heads off through the maintenance tunnels of the ship.

28 minutes left.

****

Mouse takes me to a small vent overlooking the bridge of the ship. We’re squished side by side, which isn’t necessarily a bad thing, but being in such close proximity with my soon-to-be husband has my heart fluttering, and the blood flow hurts my head. When I head down there to kill Gogrundudel, I’ll need to make sure my skull isn’t hit. At this point, even a light tap might kill me.

I look to Mouse, he looks to me. His nice blue eyes seem so full of joy that the captain will die soon, I can’t let him down! Because we’re pressed together I can easily transfer my thoughts. It’s me standing down there with my sword while he watches from above. I’m telling him to wait, and he nods in understanding.

I pull the vent off then slip into the bridge. Vaalige softens my landing, and nobody yet knows I’m here.

The bridge has hundreds of workers, gurant and human alike, working in a pyramid like design. Gogrundudel stands at the highest point in the back, now decked out in power armor, with bandages covering the wounds on his face. Some gurant sit in the next row down, then more under them, and so on. Human attendants run back and forth to help their gurant masters and their higher-ranked peers, and the bridge is a dull roar of activity. Buttons being pressed, shouting, the gurants’ many snarls, and I can faintly hear the alarm going off thanks to our raid. I wonder how everyone’s doing.

The bridge has a wide-open window with a brilliant view of the battle outside. Explosions bounce off the gurant shields and a few Protectorate warships are close enough that I can see them zoom past. Once the extraction time comes, more allied ships will get closer to cover our exit. A lot of people are going to die, but High Command decided it was worth it just to eventually kill this one gurant.

Hmm. Everyone’s so preoccupied on the battle. I could take out my sword and be done with Gogrundudel, one simple cut and we’re done… I look up to Mouse. His eyes are sparkling like a child the night before their birthday.

How about I give him a show?

“Hey! Grogundelidal!” I intentionally yell his name wrong as I loudly pull my sword from its scabbard. “You escaped last time, but this time it’ll be Zahra Sehat who emerges as the victor! Wanna continue from where we left off?”

“[No. Someone kill her.]” Sickening gurant, no sense of honor. I declared a duel yet he has the gaul to send lackies? He didn’t even glance back.

Two gurant charge forward, one from two o’clock and the other from ten o’clock. Their claws are drawn, and all four pairs are crackling with blue bolts of electricity.

No messing around and making a fool of myself in front of my fiancé. As the gurant on the right reels back his right arm, I step forward and use all my power to slice him deep across the chest, from left shoulder to his right hip. I don’t slash deep enough to sever his spine, but all his organs are destroyed.

Quickly turning to face the gurant from the left, I dodge a swing, then another. I duck under one final swing and use the opportunity to cut his legs out from under him. He falls forward, and I quickly jump on top of him to stab him through the back.

Upon hearing two armored giants fall, Gogrundudel finally turns to face me. Only God knows what he’s thinking now, for I don’t waste time to ask. I charge forward and his reaction is delayed. He tries to raise his gauntlets to block me, and he screams “[guards-!!]” but it’s too late.

I expertly flip over him, twisting my body in an impressive arch. Thankfully the ceiling of the bridge is so high, otherwise my legs would have scraped against it. As I come down behind him, I slice horizontal through his neck, executing him instantly.

I stick the landing like a gold medal athlete, while Gogrundudel’s body and head make two distinct thuds as they smash into the ground.

The bridge crew is silent, stunned. Mouse is squeaking to himself as he tries to contain his joy. I’m left a little worried as my sword cracks and falls apart in my hand.

Normally I use vaalige to sharpen my blade and have it cut through everything with ease, but electricity touching the vaalige I control will weaken me. I’ve killed a lot of gurant today, each with a suit of power armor that has electricity coursing through it. While I can empower my muscles to help push through, my sword’s taken too much abuse, and it’s finally broken. But with Vaalige at my side, I’m far from defenseless.

I quickly grab Gogrundudel’s head by the jaw, then run to the vent and catch Mouse as he climbs down. “Ha! That went perfectly, see you never, toad monsters!” The doors open before me and I make my way out into the rest of the ship.

17 minutes until the shuttles leave, plenty of time.

 

Boarding Action: Chapter 3

The rampage after I reach the top continues in much the same way. I kill every gurant I see and destroy everything expensive I come across.

Soon enough, I find what I believe to be the captain’s quarters. There’s a large set of golden doors at the end of a massive staircase, with the walls of the staircase adorned with columns and arches studded with gemstones. If I was the captain, I’d live there.

After plowing through what guards were available to try and stop me, I pushed open the heavy doors just enough to slip inside.

The captain’s quarters are plainer than I was expecting. It’s a well-lit, round room with canvases all over the place. Each canvas has maps sprawled out with battleplans, the walls have pictures of other gurant with various symbols I don’t understand, and there’s rope connecting each picture in a vast interconnected web. I hear gurant society is cutthroat and brutal, so this is probably a chart of all his allies and rivals. The maps are probably campaigns he has plans for, but I don’t know what planets these are, or even if they’re relevant to the Protectorate.

On the right of the room is a bed with… women. Human women of various races. All with iron collars around their necks, and chains that keep them tied to the bed.

O-oh… oh dear.

Standing in the center of the room, surrounded by computers and control panels communicators, is the captain.

A monster of eight feet and some inches, his height is further boosted by the exoskeleton that frames his body. His limbs are thick and powerful, his slimy green skin is covered by warts and bumps, his mouth wide and head misshapen, with a fat neck that seemingly deprives him of a chin. Truly disgusting. The idea of him so much as having those women chained to his bed is a repulsive notion. I can vividly imagine the unspeakable sins that have been committed in this room, it makes my skin crawl. With revulsion.

He’s speaking into various communicators and I piece together that he’s coordinating the many decks of the ship to fight off the Protectorate fleet. “[I have to go, there’s a visitor.]” The captain, Gogrundudel, says as he shuts off the devices and turns around. His back is straight, he’s standing tall and proud with authority. His pure black, glossy eyes unintimidated by my presence, or the confidence I use to playful twirl my sword.

His eyes… I don’t like them. The way they’re looking me up and down, sizing me up, I’m sure he’s thinking of chaining me to that bed as well.

“Can you understand me?” I ask.

“[I can. Do you know Gurantish?]”

“I was taught enough. You the captain of this ship?”

Gogrundudel circles towards the right, keeping his lecherous eyes on me and my sword. At the same time, I circle to the left. “[I am the Grand Supreme Admiral of Treasurefleet ‘Conqueror’s Inevitable Prize’. State your name and business.]” He stops at a large metal cabinet, keeping it, and his hands, behind his back.

“Zahra of the Sehat estate. I’m here to take your head.” I glance to the left, at the bed, before my eyes snap back to Gogrundudel.

“[Like them? Trophies from my many victories across the stars. Each a proud warrior who, much like yourself, sought my head.]” He brings his hands out and reveals power-armored gauntlets, then extends two teethed claws from both. “[One from the ‘Sehat estate’ would be a fine piece to my collection.]”

Eugh! I can’t stand it, he’s so gross! I don’t want to be part of his collection! Just the thought of him taking me out onto a stage in front of his gurant minions, chaining me down, stripping my armor off and showing my perfect, toned and flawless body for everyone! Ripping away all shreds of decency and respect… it’s enough to make me want to vomit! Disgusting! Disgusting, disgusting, disgusting!

I glance to the women. No matter how atrophied, I can see that each still has the faint vestiges of well-developed muscles and scars gotten from years of training and battle. Two catch my eye. One who has what appears to be large, white wolf ears atop her head, and a tail, and another with purple skin and pointed ears even longer than the peldaks. I don’t recognize their races, they must have been stolen from worlds far from here. They also look dazed, completely out of it. Sedatives? Lobotomies? Torture that broke their minds? That’s what’s in store for me if I fail. Gogrundudel seems like the kind of ‘man’ who’d enjoy the challenge of breaking a strong-willed woman like myself.

“Things won’t go the way you want, beast.” I raise my sword, though don’t send vaalige coursing through it. The gurant have developed countermeasures to the threat we sayran pose. If the vaalige I’m controlling is hit by electricity, it’ll get disrupted and I could, depending on the voltage, go into shock or even die. Strengthening my body will be enough.

“[So long as the end result is you in chains, I care not for the specifics of how this goes.]”

I charge forward to begin the duel. I have my superhuman speed and strength, yet Gogrundudel is almost twice my height and well over five times heavier than me, plus his exoskeleton gives him a quickness that belies his size. When he swings, my only choices are to get out of the way or deflect the blow, I have no hope of stopping him outright. It’s unnerving how strong he is. If just a small electrical current was to pass into me, my powers would be ineffective and I would be completely at the mercy of this giant, strong, sadistic, dominant… disgusting toadman.

Also, Gogrundudel uses his two sets of claws perfectly. Always on the offensive, always an attack in motion, he doesn’t give me an obvious chance to counter. Is this what it’ll be like if I’m defeated? Just constant attacks until I’m worn down and beaten into submission?

I can’t let it happen!

After a wide swing, I use vaalige to throw a canvas full of maps from across the room at him. It does no damage, and he uses his claws to rip it to shreds, but I use that split second of broken visibility to jump over Gogrundudel and give him a shallow wound in his right shoulder. When I land, I jump away from the inevitable counterattack as he turns and swings his massive arm and long claws in a wide arc.

“Ha!” I gloat as I deafly land on the far side of the room. “First blood goes to me, beast. Try to make it interesting, would you? I’ve a whole bag of tricks up my sleeve and I’d like to show off more of them before you die.”

Gogrundudel just looks at me, not a hint of pain showing on his bumpy, slimy face. “[First blood? I’ve never heard such a term before. Your kind might be the first I’ve met that would even consider stopping a battle before your opponent is dead at your feet.]” He goes on the offensive, much the same as last time.

His confidence is stunning, his resistance to pain is praiseworthy. I’m getting a good view of who Gogrundudel is. Confident, ambitious, aggressive. I think I was wrong about him. He wouldn’t break me until I was a brainless husk, he’d break me until I pledge full allegiance to him and renounced all ties to my former life in the Protectorate! This demonic monster! But no. I’m strong. No matter what awful, degrading, degenerate, humiliation he can think of, I won’t betray my people or my nation.

Gogrundudel puts his right arm forward to use a flamethrower hidden under his forearm, but as the flames shoot out, I use an intense burst of vaalige to create a strong enough wind that much of the flames go right back into his face. The wind also causes the many papers, maps, and conspiracy charts to flutter around the room, or burn when caught by the stray flames. Despite the danger, I then charge in and slash across his chest, causing a deep wound that, sadly, isn’t all too damaging. Gurant have so much muscle and fat that, even if they bleed, I need to go deep to cause any real damage to the organs.

I stand back and appreciate my work, him burning thanks to his own flamethrower. Only his top half is burning, and while he grunts and coughs, he doesn’t scream. Whether it’s from pride I’m not sure, but through the roaring flames I can tell it hurts. Soon, the fire dies and I can see the many blackened scorch marks along his broad, thick, scarred, bumpy… bare… g-gross torso.

I can’t take my eyes off his chest. Because it disgusts me so much, I mean.

Actually, now that I think about it, I heard a rumor once. We’ve only ever encountered male gurants. In four decades of warfare that’s all we’ve seen. So where are the females?

Well, in the same way that if a sayran has a baby with a non-sayran, that baby will always be a pureblood sayran thanks to the influence of vaalige on the baby in the womb. So what if gurant work the same way? What if they need alien women to propagate their demonic taint across the stars?

My eyes go wide as I realize what he’s planning. I look to the women on the bed to see if their bellies are distended. They’re not, but that proves nothing, and I’m caught so off guard that when he lunges forward to punch me, I can’t dodge or parry. His massive, wrecking ball-like-fist is planted firmly in my gut and I’m sent flying across the room. My back smashes against the large golden doors but I avoid falling to my knees. He charges forward and continues his assault as if he’s yet to be wounded.

My movements are sluggish, my knees are weak. I can only barely defend, and I’m thrown around the room. It’s just… I’ve never been in the presence of such evil before!

“Y-you fiend! You villain!” I cry out. “This was your plan, all along? To capture me and turn me into your disgusting broodmare? To force me to deliver a whole litter of toadmen who will go on to do the same to other women?!”

He doesn’t respond, but I know he’s guilty. He’s probably excited just by thinking about it. I bet having me so terrified from the realization only works to make him more determined!

My body won’t work the way I want. I’m too slow to block, my grip on vaalige is failing. I have no ability to counterattack, it’s all I can do to just stay alive. This feeling, all too familiar… my curse is activating! At the worst possible time yet again. It doesn’t even make sense, having such a fat monster… that’s the opposite of a hot guy and I’m not some pervert!

He punches me across the room once more and I land just before the foot of the bed. I collapse to one knee and need my sword to support my weight. He takes a moment to breathe as well, using his foul tongue to wet his lips and lubricate his cold, black eyes.

“Y-you, Gogrundudel!” I manage to shout. I’ve a few bruises, and my bones ache, but I’m still able to fight. “Know this, I will never submit, you hear me?! No matter what you do, no matter if you trot me out in front of your supporters, no matter how many gurant I’m forced to spawn into this galaxy, I will never betray my oath or loyalty to the Protectorate or its people.” I rise to my feet and grit my teeth, raising my sword high. “For the Sehat! For Peldor and Sayar! For love!” That’s right. Love. Henryk is still patiently waiting for me back on the ship. It simply wouldn’t do to have my future husband be disappointed, would it?

“[None of your strange words have made any sense to me thusfar, you’re babbling off nonsense.]” He steadies his breath. “[You’re more trouble than your worth, I’ll just kill you and be done with it.]”

With my thoughts dominated by Henryk, my one true love, the curse’s affect fades away just enough for the last confrontation.

We charge each other, my body glowing bright red with the power of love, and both his sets of claws crackle as thick bolts of electricity spark between the pairs. Finally! He’s going all in and wants to use the only surefire method to deal with a sayran.

But I’m focused and way too smart to be caught in such a trap. I swing my sword in such a way that it seems like I’ll bring it down on his head. Gogrundudel brings his right arm up to block while he brings his left arm forward, trying to pierce me through the heart.

But I expected that! I bail on the sword slash and instead slide between Gogrundudel’s legs, quickly appearing behind him in a perfectly executed maneuver. Before he can react, I slice an exposed wire on the spine of his exoskeleton. With no armor, the wire is easy to sever and all the power to his suit shuts off, depriving his giant body of the agility the tech afforded him. As he falls to his knees, I ram the sword though his back and out his chest. That one will definitely do some real, lasting damage.

“Hah!” I yell as I rip the sword from his flesh “See? Just as it should be.”

Gogrundudel, now on his knees, grunts in pain. He’s well over 800 pounds even without the exoskeleton, he has no chance of moving if it isn’t powered.

“Didn’t you say something about me being in chains? Well, looks like gravity is all that’s needed for your chains!” I circle around in front of him and flick the blood off my sword. “Or, should I say execution platform? Oh well.” He stares at me with such hate filled eyes. I will admit, seeing such an evil creature look at me with this level of disgust spreads a certain warmth through my heart.

I raise my sword, ready to bring it down on his neck… but something isn’t right.

Wasn’t this the captain? He should have bodyguards and backup plans. I defeated him relatively easily. What if I’m moving too recklessly?

It’ll be awful, just the absolute worst, if I let my guard down and he suddenly turns the tables on me. If he did, he’d probably knock me out and capture me. Once captured, I have a strong sense he wouldn’t try to break my mind, he’d actually try to keep me sane for as long as possible for revenge! Yeah, I can see it now. Public humiliation sessions, lashing me as I’m tied to a stockade or something. Or having his whole gurant army have a turn with me, even the human slaves of his ship!

God, that’d be awful. I bet he’d make me get all kinds of tattoos or brandings too! This villain! Is there no end to his barbarity or cruelty?! To have me so close to victory but then snatching it away the last second, destroying my hope and punishing me for thinking it could possibly go-

Instantly, my whole body feels lighter, like I’m barely connected to the floor. Gogrundudel lowered the gravity on his ship so he can move, it’s obvious that he’s the one responsible. I see him bring his right gauntlet up to my chest, but I’m so shocked and blindsided that I can’t possibly avoid what he’ll do next. He grips his hand a certain way and the two claws shoot forward, piercing my right shoulder and just above my left hip.

Pain courses through me as the claws are swiftly retracted, the small teeth tearing my flesh as they return to their holster. I’m left with two prominent holes in my body, each bleeding profusely as I stagger back and eventually collapse.

It’s just as I feared. My ultimate moment of victory, ripped from my grasp by an unforeseen trick. How could I have known he’d lower the gravity? I’m not even sure how he did it from his position, but it doesn’t matter. How do I get out of this? All sayran knew the risks going into this operation, the shuttles will leave me if I don’t return in time. I’m powerless. Completely at his mercy.

…Actually, it’s not that bad. I sliced the wire on his suit so those blades weren’t electrified. He missed all the important organs and I can just use vaalige to stop the bleeding. If any important muscles were damaged, I could even use vaalige to move without them. The sheer, blinding pain makes this seem worse than it is.

But oh dear! That blinding pain! It has completely deprived me of all energy and even the ability to think clearly. I’m unable to react as Gogrundudel slowly rises to his feet and shambles over.

“[You’re not…]” His snarled language is hard to understand while he’s also gasping for air. “[The worst… I’ve fought.]” He’s standing over me now, I can’t even turn my head enough to look up at him.

Oooh, what’s he gonna do now that I’m at his mercy? Probably something gross and degrading. I bet he’ll whip it out and start peeing on me. That’d really put me in my place… and I’d hate that! I’m a proud sayran warrior and the heiress of the Sehat estate. A woman such as myself shouldn’t be brought so low to that, but that’s exactly why I expect a demon like Gogrundudel to do it.

Yeah, I’ll let him do it, just so I lull him into a false sense of security. Then I’ll rise up, my body controlled by vaalige like the strings on a puppet, then I’ll behead him in a single strike.

Gogrundudel put’s his boot on the side of my head. His feet are actually so wide that it fully eclipses my face and hair.

Ah, I see, so he’s trying to put me in my place by stepping on me? That’s far less insulting than urinating on me. Which is a good thing, of course! I was just thinking-

He instantly increases the pressure and puts all his weight on my head. My eyes bulge out of their sockets, and I desperately grab his boot, trying to push him off or just relieve the pressure.

“AA-AAAAH!” I scream. He’s trying to crush my skull?! That’s not… he was supposed to torture me slowly and give me a chance to turn it around! Or subdue me and make me his prisoner! How can I be a prisoner if my skull and brain is turned to mush?

My legs flail on the floor, vaalige fills my body and I slowly start to push back, but he raises the gravity and I’m hopeless to stop it. The pressure strains the communicator in my ear, first it begins to let out a screech, then it finally cracks.

“Aah-stop! Stop!”

“[No. You die now.]” He’s not holding back at all, he’s not trying to savor my suffering. He really is trying to break my head like a watermelon.

The grinding of bones rattles my eardrums and I feel my jaw start to bend. My eyes, nose, and ears begin to bleed. This is the worst pain I’ve ever experienced, I’ve never been so afraid of death. Why did I take my time with him? Why did I show off and why’d my mind wander to such dark places? This was a fight for my life, ever since I got on this ship I’ve been playing around, and it’ll cost me my life…

There’s a crack. Part of my skull fractures but my brain has yet to be damaged. An idea rushes into my endangered mind, one last ditch effort to save myself.

In one smooth motion that takes a fraction of a second, I draw a knife I keep on my back, make it glow red, then cut a crescent shape on the floor around my head. Rather than the rest of my skull breaking, the metal ground gives way, and he pushes me into the next floor.

Gogrundudel manages to catch himself and changes the gravity to avoid falling down here with me, while I tumble to the bottom and land on my back. It’s a maintenance tunnel full of pipes, wires, and crawl spaces.

My head hurts. I’m tired and exhausted. I look up through the hole at him, and he looks down through it at me. He knows I won the fight, but I know I wasted it and didn’t capitalize on my victory. I failed to take his head. He points his flamethrower into the hole and a sudden burst of adrenaline reactivates my body.

I scramble away as a torrent of sticky, flaming gel coats the spot I was laying.

Then I hear screaming in a language I don’t understand.

Looking forward, it’s a human poking out of a maintenance hatch. He’s waving me down and trying to get my attention, gesturing for me to climb inside the hatch with him. He looks like a slave of the gurant, so I can probably trust him. He no doubt saw my valiant effort to kill the captain.

With no further consideration needed, I dive past him into the hole, and he closes the hatch behind me.

 

Boarding Action: Chapter 2

I’m the first in, naturally.

We’ve cut into a long hallway that extends far to the left and right, but there are also turns that extend inward to the center of the ship.

My attention shoots to three men who happen to be in the hallway. Two are sheepish and resemble slaves or browbeaten workers. The third looks proud, with a uniform and gun that fits the description of a Gurant Empire soldier. The gurant are a species of large toad men, and their empire stretches across thousands of worlds they’ve ripped from various human races. These three aren’t gurant, they’re human, all enslaved, though the soldier has slightly better working conditions.

I lunge forward and plant my boot firmly on the soldier’s chest, kicking him into the metal wall hard enough to dent it. A lot of bones are probably broken, but that’s not enough to kill a person. The slaves run away, screaming, but before they get far, I catch up and knock them out with quick blows to the back of the heads. We’ll take the three with us, rescue them from the gurant.

With a look back, I see the peldaks begin to enter the ship. Glancing up and down the hallways, more sayran exit their shuttles through similar holes. Did the Protectorate plan for us to enter the same hallway? I wish I paid attention during the briefing.

“Alright friends,” the peldak commander says over the comms, “we’ve got one hour. Form a perimeter, set up defenses, go out and crack some skulls!”

“Yeahhh!” We shout as we raise our swords or rifles.

I give one last salute to the men from my shuttle, then take off down a hallway.

I’ve no idea where the captain is, but I’ll figure it out. The hallways are plain, simple rectangles. Metal walls, metal floors, metal doors, well-lit so I can see all the electrical paneling, seams, and pipes. The captain won’t be down here, this place is so bare bones, it’s where they keep the masses of slaves. It stands to reason that the gurant captain, this ‘Gogrundudel’, would stay in a more luxurious part of the ship. Probably high up to further accentuate his wealth and power over those beneath him.

Makes sense to me. I hail from the Sehat estate, it’s common sense that the servants must be kept separate, lower, than those of class.

****

The alarm blares soon after I begin, and the imperial soldiers offer stiff, yet futile, resistance.

My whole body glows red, increasing my speed and strength in ways mere mortals, and even many sayran, could only dream. My barrier stops any bullet, my sword cleaves through anything, my stamina can’t possibly be depleted in a single hour.

Barreling through firing lines. Slicing new doors to circumvent enemy positions. Leaping off walls or jumping over enemies like an agile cat, calling forth vaalige to toss soldiers aside, knock them down, or slam them against walls.

I head in a vaguely upwards direction, taking stairs when I can and making holes to jump up when I can’t. On my travels I happen to see another sayran as he throws a soldier through a wall.

“I’m heading up to the captain’s quarters!” I yell as we get closer.

“The armory! I bet there’s a lot of expensive equipment inside!”

As we pass, we give each other a high five that cracks like thunder. It even stings my hand a little. But from there I continue, swatting away the useless fodder that stands in my way.

In this ship, I’m simply a monster that can’t be stopped. As it should be! The gurant’s soldiers are right to fear me, for I have the limitless strength of love on my side. The captain’s head will be mine, and with it comes an affection-filled kiss I’ll remember for the rest of my life!

In light of this lovey-dovey feeling in the air, I carve Henryk Burza’s name into several walls with the finest calligraphy I can manage. Similarly, I don’t kill nearly as many soldiers as I could. Mostly I just toss them around, or break bones, or slice their guns in half and leave them with the sense that I could have ended their lives if I felt slightly more murderous. It’s important to remember that even if these soldiers are working for the gurant, they were enslaved and brainwashed into doing so.

My ascent through the ship comes with an upgrade in the décor as the surroundings grow more opulent. The hallways become taller so they can easily fit a nine-foot-tall toad monster. The doors become personally etched and swing open rather than slide up. Carpeting, paint, it’s like a mansion rather than a warship, and I purposefully make a shredded mess of the interior as I pass. I know well the pain of losing something expensive and trying to find a suitable replacement. It’s petty, but repairing the damage will prove quite the inconvenience.

The hallway exits out into this grandiose, multi-story room that connect to other grand halls via large archways. The rooms are spacious enough to produce an echo, and each are stylized with stone statues, flowing tapestries, and works of art. With an eye of detail borne from being raised in a wealthy estate, I know each of these are priceless heirlooms, none less than a century old. So obviously I destroy all of them.

Between bouts of sidestepping soldiers or throwing them off balconies, I take notice of one certain painting. It’s of the gurant standing triumphant over a group of humans. The humans are cyborgs, and the lead cyborg is holding up a severed metal arm to the lead gurant, who accepts it.

This painting seems important and historically valuable. I swiftly cut it out of the frame, then roll it up and jam it under one of my armored pieces. I’ll present the captain’s head to Henryk, but this comes home with me.

Continuing my rampage, I come upon a great bridge. The room is a large cylinder, with bridges crisscrossing above and below me, though it seems most of the bridges are retracted into the walls. Below my bridge is a massive, circular elevator with carts and trolleys on them, and on each level of the cylinder there are tracks for the trolleys. It seems I’m in the heart of the ship and this is how supplies and men get around the place. The bridges retract to get out of the way, then the elevator can get to the right floor.

What an architectural wonder. Nothing in the Protectorate even comes close to something this grand. Then again, this ship also has real gravity, unlike the imitation we use, which is just magnets placed everywhere to replicate the feel. When we win this war, I look forward to seeing what happens with all this technology.

A booming snarl from the far side of the bridge. It’s three gurant. Three actual, nine-foot tall gurant clad head to toe in a powered armor that’s leagues above anything I’ve seen outside their lands.

Their voices are deep, and their language consists of guttural snarls and grunts, like some feral animal. As we sayran are on the front lines in this war, it’s only natural we’re taught to understand them.

“[End of the line, alien. You’ve had your fun but it’s time to die.]”

The three raise their forearms with chainguns attached, and the barrels start spinning in a high-pitched whine.

I smile and stand proud. With my chin high, my right foot forward and my sword down at my left. “I, Zahra of the Sehat estate, accept your challenge, beasts!”

They point their guns at me, and the muzzle flash is like a solar burst that almost catches me off guard. I focus the vaalige around us into a cone shape before me. It’d be wasteful to try and stop so many bullets with so much force behind them, so instead the goal is to have the bullets bounce outward. Like a stone skipping off the water, the bullets are knocked off course and rip apart the walls behind me, punching craters through the metal, severing all kinds of electrical wires and water pipes. The lights in the room sputter and the sparks dance down like fireworks.

Then I walk forward. A slow, casual stroll towards the gurant as they impotently keep firing down range. My face is twisted in a mixture of smugness, victory, and a sadistic joy at watching their best attempts to stop me fail so completely.

They keep firing. Are they afraid? Confident? Completely ignorant of the foe they’re facing? I wonder how many battles they’ve fought, how many worlds they’ve helped subjugate. These gurant and their power armor, truly walking tanks with nothing to fear. Normally.

Nevertheless, I break into a sprint. My body glows brighter than the red sun of Sayar, and I leap high into the air. The toadmen try to shoot me even still, but my barrier keeps me safe.

I come down hard on the first gurant, splitting him in half from brain to balls and sending deep fissures along the limbs of his now-useless armor. The remaining gurant, from their gauntlets, extend two massive, teethed claws.

The gurant on the right lets out a visceral warcry, “[GRRRRYAAAAAAHHH!!]” as he swings his claws in a wide arch towards my waist. I swing my sword up and slice his claws in half, letting his swing carry on with no threat to me. His body turns more than expected as he didn’t meet any resistance, and I step forward and stab him through the heart. His armor provides some resistance, but I force it through, cracking his breastplate in the process.

The second gurant tries to stab me in the back, but I step out of the way. As I turn, I slash him perfectly in the gap between his helmet and chest piece.

There’s a gurgling cry as the gurant steps forward, taking me by surprise and wrapping his massive armored hand around my head.

“Oh dear! I thought that would have killed you.”

He starts squeezing, which would easily crush my skull if I let him continue, so I simply cut his arm off at the elbow. I then step forward and chop off his head with a single slice.

“Hmh.” I look around, admiring my handiwork. “Three gurant dead. Haha! I guess my curse is null and void when it comes to dealing with disgusting toad aliens. The full might of an empowered sayran with no curse to hold her back? Maybe I should just stay on this ship and destroy the whole thing myself!”

Most sayran would have a hard time killing just one gurant at a time. What I just did is not normal. Three gurant at once is a feat reserved for the older sayran with decades of combat experience, yet I’m only 21!

I hop off the bridge and deafly land on the elevator hundreds of feet below. I fiddle around with a control panel and eventually it begins to rise. Since the ship becomes more luxurious the higher I go, and the gurant’s resistance seems to grow stiffer, I’ll save my limited time aboard this ship and take the express way up.

Looking at my watch, only 20 minutes have passed since the operation started. I hope everyone else is having as much fun as me!

As the freight elevator heads up, I use the moment to catch my breath. I still have plenty of energy to spare, but I am a little winded. Creating that cone of vaalige to bounce the bullets off was more work than I expected.

But now that I’m given a moment to think, this’ll be my first real victory. This curse, this weakness to attractive men, has caused me so much grief over the years. Potential suitors scared off, duels I should have easily won gone awry, various incidents with alien men that have been called quote unquote ‘unbecoming’ for a woman of the Sehat estate, it’s been rough. I wonder how far I’d have made it by now if I didn’t have this curse.

And I don’t care that the many physicians and mystics my family has consulted over the years all said I suffer from no such affliction. I know how my body reacts and how my mind wanders. It’s a curse. One in exchange for my limitless power.

 

Boarding Action: Chapter 1

I’m being deliberately set up for failure.

In the conference room on a Peldak Protectorate warship, I and a hundred others are being briefed on how we’re supposed to board a gurant warship. I’m the only woman here, and while all the men are able to listen intently on the presentation, they deliberately put the hottest guy I’ve ever seen to lead the briefing!

I try my hardest to follow along, to focus on our mission, but it’s impossible. For God’s sake, all he’s wearing is the skintight, magnetic under-suit. We’re all wearing them, of course, it’s how artificial gravity is made out in space, but everyone else has armor overtop it. This isn’t fair.

His name is Henryk Burza, an intelligence officer. He presses a button on the projector and the layout of the gurant ship appears on the board behind him. I try to pay attention, I really do, but whenever there’s a gust of wind from the vent, his long, pointed peldak ears involuntarily twitch. It’s probably the cutest thing I’ve ever seen in my life.

Then Henryk turns away from us. He’s using a stick to point at somewhere on the map, I think. He’s got a really nice… back. His back muscles are well developed.

Okay, forget the Protectorate’s plan. My plan is to join this battle, do something really impressive, have Henryk fall in love with me and live happily ever after.

I sit through the rest of the presentation, admiring my soon-to-be husband’s muscular, battleworn body, and piecing together what information I can.

There’s a Gurant Empire warship. Our fleet is going to attack it. While the battle rages, we’ll get into shuttles and board it. There are 100 peldaks who’ll defend the shuttles. While they do that, we eight sayran will run through the ship and use our mystical cosmic powers to wreak havoc on it from the inside. After an hour, we’ll return to the shuttles and get out.

“And that about does it.” Henryk says, folding his pointing stick. “Any questions? Zahra, why are you drooling?”

I snap to my feet and salute. “I-I’m just so excited to kill some gurant, sir!”

My peers laugh, but more importantly, Henryk smiles. “Good! That’s just the kind of attitude that will win us this war.”

A few questions are asked, but it’s nothing I care about. I wish someone would ask what’s his favorite color, or his hobbies, but it’s all business.

With the briefing done, we’re sent to the shuttles. I stand to the side of the hallway and let my peers and comrades pass. Henryk is the last to leave, rolling his shoulders and sighing.

“Zahra? What are you doing here?”

Zahra Sehat, sayran warrior, equipped with the most up-to-date armor of the Peldak Protectorate

With my sword drawn, I activate my power and let it glow a faint red. It’s supposed to impress him, but he doesn’t break eye contact, or seem to care.

I clear my throat and quickly recover from that failure. “Right, ah, well, I just needed to tell you something before this raid starts.” I put my sword away and rub the back of my neck, acting shy and cute. “You see, I’m cursed.”

He raises an eyebrow, “cursed? Ah, I’ve heard about this kind of thing with you sayran.” He grips his scarred, prominent chin, “in exchange for being born with an incredible power beyond your peers, you were also born with a curse, right?” He looks up and down the hall to make sure nobody’s listening, then steps closer.

My body trembles at the proximity, I can’t stop smiling. He’s so tall and bold and his muscles look so much thicker up close.

Henryk lowers his voice to a whisper, “it must be embarrassing to talk about, I’m glad you felt you could trust me with this. Do you need me to take you off the mission? I can do it, no questions asked.”

Aaah, he’s so understanding and perfect. “N-no,” I try to back away, but I’m already pressed against the wall. “I’ll be fine to join. The opposite in fact, I’d like to join! It’s just that, you see, I was born far stronger than most sayran but, I-I’m incredibly weak…” I grab both his hands and pull them close to my heart, while I look up into his steely grey eyes! “To extremely hot men!”

Henryk pulls away but I don’t let go. “Wh-what?”

“I’m sorry sir, I just can’t help myself! I think I’ve fallen for you!”

There’s a certain disgust in Henryk’s eyes that makes my skin crawl. I’ve really turned him off and he’s looking at me like I’m garbage, which isn’t necessary a bad thing. “I’m married.” He says, “I’ve been happily married for a long time.”

While I’m not necessarily opposed to being the other woman in a relationship, peldak men aren’t the kind to betray their wives. That’s what’s so great about them, but it’s over. I release his hands and my shoulders droop forward, it’s a futile effort.

“Very well, sir…” in a moment of deep despair, an idea pops and my eyes brighten. Peldaks are also dedicated to the mission, to the greater good. Can I use that? “But how about a trade? Name me the most dangerous target on that ship, name me the one thing you most want destroyed more than any other, and I’ll end it in exchange for just. One. Request.” I raise a single finger and give him a wink.

He narrows his brow and squirms in place, his jaw locked in discomfort. “I’d rather you not kill yourself, but fine. The target we most want dead is the captain, a gurant named Gogrundudel. He’s coordinated a lot of assaults on our shipping lanes the last few years and has killed thousands. This raid was planned just to weaken his ship from the inside so we can, at a later date, send a stronger warfleet and blow it up and kill him. If your ‘curse’ really does make you strong, you might be able to win…” He takes a deep breath, “if you kill him and bring me his head,” he braces himself, “what do you want in exchange?”

Holy crap, he’ll actually do it? I chuckle to myself, it’s impossible not to. “All I want, officer Burza, is a simple kiss on the cheek.”

His face drops like all the life was sucked out of him, his ears droop and he needs a moment to collect himself. “O-okay. Deal. It’s not…that bad, and this’ll be a great help to the Protectorate. Fine.”

Strength and determination fills my body far more than any cosmic energy possibly could. “Excellent!” I pat the top of his shoulders as a friendly gesture. “One dead gurant loser, coming up. Worry not, Henryk Burza, you won’t be disappointed.”

With a skip in my step, I head off towards the hangar.

“Just make sure to pull back if he overwhelms you,” He calls out. “Gogrundudel is dangerous!” His worry is misplaced. I’m dangerous too, and I have the power of love on my side!

****

I reach the hangar, it’s a wide-open, four-story room with dozens of airlocks on the port side. The shuttles, bombers, or fighters are brought into the airlocks, the atmosphere is sucked out, and then the small ships can leave with no issue. On the starboard side of the room is broken or damaged ships and loads of expensive maintenance equipment.

There are some engineers toiling away, but all my comrades are heading into the airlocks. They’re nearly done boarding, so I rush over. While there are ladder indents for when this ship is on a planet, I simply use my magnet suit to walk up the wall.

“Zahra, you done harassing the poor man yet?” One of my sayran buddies says as he hangs off the airlock door.

“Hmph!” I smirk, “fools, it was a massive success. I made a deal that if I kill the captain he’ll give me a kiss.”

Not just the sayran, but the peldak soldiers, and even the maintenance crew, start howling with laughter.

“Zahra, that’s actually real pathetic.” One man says.

“You had to bribe him for a kiss? That’s it?” Another says through bursts of giggles.

“At least tell me it was for one on the mouth and not the cheek!”

I climb in the airlock, “shut up. I won’t have you ruin this for me.” Walking into the shuttle, the door closes behind me. There are twelve shuttles with all 100 peldaks and eight sayran spread mostly even between them. There’s space for 15 passengers, so there’ll be room for treasures or rescued prisoners, if we find any.

A tinted window to my left lets me watch the pressure get sucked out of the airlock. Then the door opens and we’re let out into space.

It’ll take a few minutes for us to reach the warship. Looking around the shuttle, I see nothing but peldak men covered head to toe in armor. Being a sayran, I can use my power to survive the cold darkness of space, so I decided to forgo a helmet. But with the bulky communicator in my ear, I can tune in to the conversations of each squad, and my sayran allies. Everyone’s in high spirits, we’re joking around and betting wages on who’ll kill the most.

The warship is a hulking behemoth of metal and guns. In the back is a massive, rough, sphere shape, and in front of that is a flat disk with two huge, curved spires that make a portal. The portal is currently turned off, just empty void between the spires. Attached to the disk are continent-sized sails which utilize the same cosmic energy that we sayran use in order to travel the stars. The warship dwarfs anything the Protectorate can throw at it, easily 100 times the size of the largest of our vessels. In fact, while the gurant ship is visible from hundreds of miles away, I don’t notice any allied ships until we happen to pass by one on our way over. Luckily, its massive size makes it hard to miss, even from a distance.

It’ll be annoying to find the captain in just an hour, but I think I can do it.

As we approach, our fleet opens fire, and I see the muzzle flash on the behemoth’s massive guns fire back. The relatively small size of the Protectorate ships makes them hard to hit, but it’s a death sentence when they are.

The gurant ship has their shields up, so everything moving faster than a certain speed crashes and explodes. For smaller objects, like our shuttles, flak cannons are activated.

“Better tighten your seatbelts, haha!” The pilot yells through the comm system as he takes evasive maneuvers.

Explosions all around us, being thrown this way and that. The physics of a spacecraft moving in zero gravity in so different from an aircraft above a planet. Seeing explosions but hearing nothing save the plinking of shrapnel off the hull is disorienting.

“Start directing vaalige,” what we call cosmic energy, “between us and that ship!” One sayran barks.

As told, I take a deep breath and focus on creating a thick barrier in front of us. Mostly imperceptible to non sayran, but to me, I see a strong red glow, as bright as a nearby star. The flak shells explode against our barrier as if they hit a solid wall, I feel each impact on the edge of my perception.

Suddenly, the man to my right slaps my chest plate as if to draw my attention to something funny that was said, but when I tune my earpiece back to this shuttle all I hear is laughter.

“Don’t you guys have a sense of danger?” I ask.

“Danger for what? With the Protectorate at our back and the mighty sayran at our front, what have we to fear!?” All the men erupt in cheers and repeatedly pound the metal roof with their fists. It’s infectious though, so I join in.

“Ryah-! Ryah-! Ryah-!”

Finally, thanks to the combined efforts of us sayran and the pilots, our shuttles touch down on the hull of the warship. The shuttles have a flat bottom and are fitted with magnets to create a vacuum seal. From there, a small hatch opens in the center of the floor. I jump from my seat, my red-glowing sword at the ready, and easily slice an opening into the ship.

“Let’s go, boys! Time’s wasting and we got a ship to burn!”

“RYAAAAAH!” The men yell the famed peldak warcry and we invade the ship.

Book 4: A Brief Overview of Space Travel

Author: Kayif Ismat, The High Chief of the United Sayran Houses.

Date: 17 AP

From: An excerpt from the Kendraik Travel Services Pamphlet, a monsoorai guild’s attempt to convince the peoples of the proto-Protectorate that space travel is safe by using the testimony of a sayran.

****

A blind man, no matter how vivid the description, cannot understand the beauty of a masterfully woven tapestry.

He may feel the luxurious fabric, he may understand how the interwoven threads create a design, he may even appreciate the hard work that went into its creation. But without sight, he cannot be made to understand how it looks. Allegories to his other senses could be made, but it will never be the same.

I find myself in a similar conundrum. How could I, a sayran, bring the aliens of our small interstellar community to understand the beauty of traveling the sea of stars through simple text? It’s an ethereal sensation, one not suited to words made by physical tongues. My previous four attempts to explain my experiences off-world have failed. Non-sayran have found my words confusing and detached, while sayran have found the descriptions lacking.

Therefore, on this fifth draft, I’ve decided to stop trying to convince the prospective traveler on the enriching experience of passing the void between worlds. To convey mortal ideas, using mortal words and mortal terms, the language should be direct and clinical. There is no need to wax poetically about concepts nobody will appreciate.

By the end of this passage, you will be made to understand how a tapestry is woven, but not how it is beautiful.

****

There are two chief components to space travel.

The first is the vessel that will protect the traveler and crew from the vacuum of space: the starship.

The monsoorai have proven themselves to be the premier shipbuilders of our community, and the Kendraik guild have specialized in transporting large numbers of souls from planet to planet. Their ships are wider than most, with flat bottoms so they can also traverse the waters when on-world. There’s large bulkhead doors inside to keep pressure In the ship, and it’s certainly more comfortable than the mess we sayran used to make our way to Peldor on our great journey.

There are other testimonies in this pamphlet that can reassure you of the vessels’ safety. I don’t know how they work, I don’t know if they’re safe, and quite frankly I’m not bothered by the issue.

The second component to space travel is more complicated.

There are three forms of energy that swirl through our universe.

The first of these is the soul, which is everlasting and essential to sapience.

The second is life energy, which is stored within all living things.

The third, and most relevant to space travel, is a cosmic energy known to us sayran as vaalige, which blows between the stars like great waves.

It’s hard to describe the sheer scale of distance between celestial bodies. Were a spaceship to travel at the speed of a dune beetle in full shift, it would take hundreds, possibly thousands of years to travel from one planet to another. But through the utilization and mastery of vaalige, the millennia-long journey requires just weeks at most.

This utilization of vaalige is possible via two methods.

1. Creating a sail which can catch the winds of vaalige and propel your ship at speeds fast enough to make the journey.

2. Having a sayran intentionally manipulate vaalige to move your ship at the desired speed.

The second is more reliable and consistent, but a sayran would be subject to fatigue and would require rest at regular intervals. A sail would only stop moving you if the winds are unfavorable.

The sail created by the shipbuilders is a net coated in a special substance full of life energy to catch the vaalige winds. Each ship comes equipped with various nets, as the type of coating will result in different speeds, but all coatings are full of the second type of energy: life energy. These two types of energies -life and vaalige- don’t mix, and are actually hostile to each other. Vaalige winds hitting nets of life energy will result in those nets being violently pushed aside. When angled right, ‘pushed aside’ means ‘pushed forward’, resulting in travel.

The two energies come from two of three gods which crafted our world.

*The god of life, Alkhayin, and the god of vaalige, Ramil, despise each other and can only be reined in by the goddess Yatanafas, the architect of the soul. This is why the life energy in our bodies isn’t assaulted by Ramil’s winds. He may hate Alkhayin, but he won’t dare cross Yatanafas.

It is through this dynamic of the trio that much of space travel is possible.

For example, how would one get to space in order to use Ramil’s power to sail the stars?

Vaalige blows through space in divine gusts of wind, with varying concentrations and powers. Some of these waves wash over planets. Planets are teeming with life, Alkhayin’s domain. Because Alkhayin is strong on most worlds, He works to remove vaalige and send it back into space. Vaalige is pushed across the surface of planets in great tides until these tides eventually smash together in titanic clashes of opposing energies! As the energies can’t go down, they go up, back to space.

This phenomenon is known as a cosmic updraft, and it allows us to breach the atmosphere of our worlds. Usually set atop a body of water like an ocean or sea, a ship merely has to ride out to the updraft (which is invisible to those not attuned to vaalige. As the monsoorai have shown, sailors who have an intimate understanding of the ocean breeze can have a faint awareness that something is amiss in these locations), unfurl their nets, and Ramil, eager to tear a piece of life away from Alkhayin’s treasured planet, will pull the net and the accompanying ship upwards. To descend on a planet, one must simply arrive where the updraft meets space, and use a lower-strength net so Ramil will gently lower you down back into the water.

But this all begs the question. What of a world like Sayar, where there are no great forests or oceans? What happens to the vaalige that washes over a dead world like ours, one mostly comprised of endless sands and deserts?

Alkhayin doesn’t have the strength to remove the vaalige, so Ramil is free to stay.

How does Ramil’s presence affect the world? Well, vaalige is an otherworldly energy, not truly native to our reality.

Alkhayin is the god of life, his domain is purely of the mortal world. When He betrayed His fellow gods of the pantheon and sought to spread His dominion throughout the realm, Ramil renounced His godhood and tore into the mortal realm to excise His life bearing foe. His divine power spread through the stars, creating the vaalige so important for our survival.

But his power was never meant to interact with the physical world. It soaks into the matter that makes up our reality and corrupts it, slowly altering everything it touches to more closely resemble his abandoned domain in heaven. Vaalige soaks into rocks and turns them glossy and metallic, or even into crystals. Plants lose their leaves and grow hard, deadly thorns, twisting into petrified mockeries of their previous forms, often growing faces screaming in agony. This occurrence can only be observed after traveling deep into various caves deep under the sands, too far for the vaalige winds to reach, and attempting to bring these uncorrupted plants to the surface. You’ll have a pure, uncorrupted vessel of life energy at the start of your trek back up, but by the time you can see the sun or stars, in your hands will be a twisted monstrosity of the thing you once possessed.

Where no plant life is alive to alter, vaalige-flora grows in its place. Mushrooms tower over the corrupted soil, creeping tendrils breach the surface of the sands and wait for prey to pass over, domes of glass naturally grow above the branches so light may better reflect into their nutrient-producing sacks. Animals too will twist into various corrupted forms, all vicious omnivores who kill for sport rather than necessity. The only creatures not hostile to humans are that which we domesticated ourselves over the years, namely the species of beetle and worm who lacked the mouths necessary to eat us in the first place.

Because vaalige is affected by gravity and there is no concentration of life energy to remove it from Sayar, the density of vaalige on our world is hundreds of times greater than that found in space. Because of this, humans who lack Yatanafas’s protection -those without a strong soul- will find themselves corrupted too. Their hands warp into talons, skin sprouts patches of blood-red fur, a tail extends from the lower spine, and horns grow proudly on their head. Those afflicted have even been known to grow black, leathery wings. There is no known cure for this, but only those with exceptionally weak souls will find their brains or personality altered.

**It is for this reason that I cannot in good faith recommend aliens travel to Sayar. 45 days -three months in our calendar- is the maximum I could recommend for a visit.

But, as the sayran have spent generations on our vaalige-ridden world, weak souls have been almost completely weeded out. More than that, our bodies have grown sensitive to Ramil’s power, and we can even control the winds ourselves. Every sayran alive has this power, and it’s the only reason we’re able to survive on our harsh world. Some say it was Ramil’s gift to us as an apology for making our lives that much harder, others believe Yatanafas ordered Him to do it. Because even animals have been observed manipulating vaalige, I believe the thanks lies with Ramil, He wants us to spread his glory and name across the stars.

But no matter the reason why, the objective truth is that interstellar travel is only possible through Ramil. Whether it be with nets, or a sayran helmsman’s manipulation, traveling the stars is simple, available to everyone and, most importantly, safe.

****

Disclaimers

*The Kendraik Travel Guild does not officially endorse any religion over another.

**The Kendraik Travel Guild does not accept responsibility for any injuries or corruption that may or may not occur upon leaving our vessels.

 

Book 3-1: A Quick Guide to the People and Worlds of the Peldak Protectorate Circa 32 AP

Author: Marek Kapral, Peldak Chronicler

Date: 32 AP

From: The ‘Declaration of Founding’ news bulletin, posted on boards in city squares across Peldor, Sayar, Monsoo, Ciratha, Foregone, and Relgan.

****

Citizens both new and old, I bid you greetings on this celebrated day!

In the wake of our army’s swift conquest against the perfidious slave traders of Relgan and our liberation of the tribals of Foregone, the Lord Protector, the Senate, and even King Arus himself have declared the founding of a new interstellar state, which shall henceforth be known as the Peldak Protectorate.

For my countrymen who may find themselves isolated and ignorant of events outside their homes, I’ve been asked to provide something of a simplified overview of this founding.

Who are our new countrymen? What kind of worlds do they inhabit?

Let us find out.

Peldor

The world of Peldor, birthplace of the peldaks.

Peldor is a rouge planet, which means it drifts through space alone and doesn’t have a star to orbit, or a day/night cycle. Our world is warmed by regular eruptions from thousands of volcanoes scattered across the surface, and is lit by plants and animals which sport large sacks of bioluminescent sludge. Our ancestors learned to harvest this goo for their light-shedding properties, and refine it. This cultivated sludge can maintain their glow for years, and was typically applied to clothing, jewelry, and the weapons we brought into battle. A brighter glow burns out quicker so, due to the expense of constantly reapplying new coats, strong light was seen as a status symbol for nobility at various points in our long history. When given as a gift, items will have different meanings depending on the color of their light, but most of those meanings are insults and declarations of war, so I don’t recommend aliens go about trying it.

We peldaks are a tall, strong people, with a long history of martial prowess. Roughly 3,000 years ago, the city of Pelda was founded, its inhabitants known as peldaks. When the city of Pelda and the Army of Light eventually conquered the world, peldak became synonymous with us as a collective people.

Because peldaks don’t age past our physical prime, hundreds of men and women who were present at the original founding are still alive. The first generation of peldaks -those born within the first 100 years after the city’s founding- are seen as a venerable class of people, and every single living peldak from that generation has since achieved great deeds, and attained the rank of nobility.

Our ears are long and pointed, and officially our eyes are grey, with our hair a dark brown. These were the colors of the original founders and are the preferred style, so while many peldaks have other color combinations, they tend to dye their hair and irises to be more socially acceptable. While hair and eyes can be easily dyed, ear length is more difficult to fake, and larger ears have always been considered an attractive feature. Ears under six inches are considered ugly, with ears over a foot long are universally loved.

The peldak language is split in two: High Peldish, often called peldosh, is a mutually intelligible offshoot of a much older language originating from the eastern coast of the continent. Low Peldish, is a simplified version of High Peldish, designed to be used by commoners and laypeople. High Peldish was originally as a scholarly, priestly language for the nobility to explain high concepts to each other, with Low Peldish only having a few hundred written words, and the spoken language was more for general, everyday use. Over the last 3,000 years, literacy rates rose, and now the two are so intertwined in common parlance that one needs to be fluent in both to get by on Peldor.

The only recognized religion on Peldor is Vendaiism. There exists many names and spellings for it, but the faith centers around the worship of Hananiah Vendall, the Son of God, who came down to save us from our own barbaric nature. Though it’s obviously just symbolic, the Head of State for the government of Peldor is Hananiah Himself. Most peldaks attend church service at least once a month, though the specific rituals and customs they go through depend on which of the four main denominations they attend.

Through our force of arms, we promise to expand the realm of the Peldak Protectorate to the furthest stars, conquering them, and vanquishing evil wherever we find it.

 

Sayar

Endless deserts marked only by sparse oasis’s and mountain ranges, the home of the sayran.

A world of extremes, the days suffer through blistering heat while the nights are cursed with a bone-chilling cold. For several thousand years, the sayran have traversed the sandy expanse, riding massive, domesticated beetles and hunting the surprisingly high number of fauna that live beneath the sands. They organize themselves into small nomadic tribes, riding from oasis kingdom to oasis kingdom on the backs of their beasts, and thriving through the use of their arcane magics.

Their magics confuse me, but church-studies have determined they’re not demonic. It’s ordinary, dull, a typical part of life, though new and unknown to non-sayran. Their magic, much like their planet’s day/night cycle, is a natural phenomenon that simply doesn’t exist on Peldor, but is no less part of God’s plan and shouldn’t be treated with suspicion.

The sayran, and the animals of Sayar, can sustain themselves through absorbing this magic, which is why there’s so many creatures on a dead world nearly devoid of plant life. The ability to absorb magic means that they can’t eat food from other worlds, their diet is strictly tied to their planet, and non-sayran can’t eat their food either.

It is by their magic that the sayran developed a method to travel the stars, eventually finding we peldaks and freeing us from our dark world 32 years ago. I personally hold a great affinity for their people, we must find some way to repay them. Each race had limited access to this space magic and would have been able to travel through the stars eventually, except us. This magic doesn’t naturally exist in or around our world, so it would have been impossible for us to leave.

But while everyone could utilize this magic, only the sayran can control it directly. The best analogy I can offer is that other races could make a sailboat to make use of the winds, but the sayran can control the winds directly, forcing it to blow the direction they want. It boggles the mind how it’s possible, or what it feels like, but I hear it’s second nature to all sayran. Perhaps it’s not our place to understand the specifics.

Their religion follows a single monotheistic God and centers largely on a specific angel that they believe created the space magic that is so central to their way of life. Due to various striking similarities between their faith and ours, the Pope of the Church of Pelda, after deep discussion with his papal council, declared the sayran faith as a natural extension of ours.

Surely our two peoples, isolated by such vast distances of frozen void, having such compatible religions means there’s an invisible hand guiding us along.

Because their natural talents in magic allow them to survive for years on no food or water, such things were considered a luxury for them. This meant that food was not considered essential to survival, just a small bonus. Unlike ancient wars on Peldor, where the defeat of your tribe meant genocide, the stakes of sayran conflicts were low, so they developed an interesting method of combat.

Representatives from each feuding group (historically it was 7 representatives each) would be chosen to fight in single combat under the watchful eyes of their God and Angels, with each side wagering something considered to be of relative value under their ‘angel of the scales’. These matches would usually be determined by first blood, as there was no point killing each other over such non-essential things like food and water. When one combatant was injured, he was considered out for the rest of the ‘war’, and matches would continue until one side had no more fighters. Then, the victorious clan/tribe/family/kingdom would gain whatever it is they wagered.

As sayran society developed and became more organized, the populations increased, and the collection of food grew more efficient. These ‘wars’ slowly turned festive and grandiose, before eventually becoming a corner stone of sayran life. The feasts at these festivals offered more food than the amount originally being disputed, and ‘wars’ started over a wider variety of reason. Love affairs, gambling, court disputes, personal animosity, all of these things could be resolved either by stepping into the ring yourself, or choosing a champion to fight on your behalf.

It’s interesting to note that in modern sayran society, these festivals are usually the only time the sayran eat. Their bodies never adapted to having such an abundance of food, so they put on weight easily if their diets aren’t strictly maintained. While standards change from clan to clan, generally speaking, being fat is considered a sign of indulgence, that you can’t control yourself, while being skinny is a sign of anti-social behavior, that you don’t partake in these festivals with your friends and clan. A healthy middle ground is considered best.

The sayran couldn’t develop paper thanks to their lack of trees and therefore never invented a writing system (though they did have a rough pictographic system that was carved on beetle shells, and was mostly used to calculate supplies). However, they were able to make an accurate calendar, which we peldaks adopted. A year is 360 days, every day has 24 hours, and an hour being 60 minutes made up of 60 seconds each. This is the official dating system of the Peldak Protectorate, with the sayran coming to Peldor and joining with us forming the epoch at year zero. Everything before that event is BP (Before Protectorate), and everything after is known as AP (After Protectorate), with the current year being 32 AP.

Without paper, history was passed down orally through song, and nowadays the sayran operate massive choirs and operas, using their magical gifts to attune their voices for a wider range of sound. These choirs almost always play during festivals, and I would be remiss not to mention how the sayran have beautiful singing voices, it’s truly a blessing on the ears.

 

Monsoo

A temperate, wet world full of island chains and archipelagos, where the monsoorai people reside.

A dark-skinned people, the Islanders are easily the finest sailors in the explored galaxy, though I’m sure many cirathans would take issue with that statement. The monsoorai were instrumental in bringing transport and supply ships to the contested worlds during the Founding War, never would I have expected people to actually enjoy traversing the seas and the stars.

The world of Monsoo is currently divided into hundreds of states, many of which only encompass single islands, and the larger empires vying to unify the monsoorai people once more. Monsoorai history is cyclical, with the people being united under one great empire, that empire breaking up, and the successor states going to war to reunify the people. The Protectorate’s only current ally on this world is the Aging Sun Empire, or Asean for short. Years ago, Asean launched an expedition through space and met merchant ships of the proto-protectorate in the year eight. Now that the Founding War is over, we plan to help them expand their reach across their world.

The civilized people of Monsoo share a common language, and during peace time enjoy a vast trade network where goods flow throughout most of the explored world. During times of war, the sailors of the various nations are the main fighting force, with victory being determined almost solely on the waves. Piracy and mercenary fleets are a common sight on the fringes of each nation’s borders, with hidden coves providing a safe harbor from retaliation by the larger states.

Shortly after meeting, we peldaks rushed to the defense of Asean after they were attacked by the largest of the successor states, the Heaven’s Tree Empire. Through Asean’s sailing and our foot soldiers boarding the enemy ships, we successfully defended them from being conquered outright during the War of Iron Rain.

Were it not for the somewhat recent invention of ‘cannons’, we could have gone on to capture enemy islands. Giant metal ships turned their cannons to our men on the land, and we suffered several miserable defeats. Thankfully our warriors are quick to adapt, so through unity and force of arms, we were able to recover and bring about a limited victory.

A cannon is a large metal tube with a reservoir of ‘liquid firemoss’ in the back. When ignited, the liquid explodes, and a solid metal ball is launched forward at speeds more than enough to tear holes through steel armor. Decades prior, following the collapse of the last empire, the monsoorai states employed all sorts of tricks to get a leg up on their rivals. The first was a simple cannon, then they started plating metal over their ships, then they produced more powerful cannons to punch through the metal armor. It was simply bad luck that we fought an enemy had developed such a devastating technology.

During the race of technology, the monsoorai eventually decided to forgo the use of wood entirely to create floating metal behemoths. Such dreadnoughts (the translated name of Asean’s first fully metal ship) could not use a mast and sail to propel itself, so they parked these dreadnought-class vessels in front of strategic ports, so no enemy fleet could assail them.

As technology progressed, the monsoorai managed to create something known as a ‘combustion engine’, which was quickly applied to the dreadnoughts. I don’t know how it works, but I was told that combustion engines utilize the explosive properties of firemoss to spin turbines under the water, finally allowing dreadnought class vessels to sail. These dreadnoughts were so overwhelmingly superior that dozens of smaller states were conquered in short order, and wooden ships became obsolete within a year.

The monsoorai diet consists largely of fish, but the sheer amount of spice and flavor available gives thousands of variations on how to prepare even a single species. In my personal experience, half of those variations are spicy to the point of being unfit for human consumption, and monsoorai will gleefully mock you for being unable to finish your plate. They, like the cirathans, also mock us peldaks in particular for being poor sailors.

Generally speaking, there isn’t much of a difference between the various successor states of the monsoorai.

Every state speaks the same language, uses the same legal system, has the same form of government, trades with the same currency, play the same sports, and the common man considers themselves monsoorai first and foremost. Everyone identifies more with the concept of a unified Monsoo Empire, and takes pride in their long history. The monsoorai are a race of literate, politically engaged men with a deep appreciation and love for their people. The biggest difference between each island is the unique history of that island. The island where _ was created, the island that was the birthplace of the _ empire, such achievements are flaunted for centuries, never to be forgotten.

The average monsoorai doesn’t particularly care about which faction will end up dominating the planet, and in times of peace, travelers and merchants are free to cross territorial waters as they see fit. The biggest drivers of the post-collapse civil wars are the nobility of each state, as they want to be the rulers of the next empire. The soldiers fighting for each successor state typically due so because of money and post-service benefits, not for a deep love for the particular successor state.

When we help Asean rule the waves, all will come to accept the Aging Sun Empire as the rightful successors of the planet.

 

Ciratha

A dry world dominated by arid deserts and a single great ocean, the cirathans live in city-states which dot the coasts and islands.

Their world sits far from their twin suns, and the seasons are dependent on their phases. If the suns are side by side, the days are long and the world is pleasantly warm. If one sun is behind the other, the days are short, and snow blankets the land, even along the equator. Surrounding the ocean are hundreds of miles of grasslands and forests, and to the south are marshy jungles intermixed between hundreds of small lakes. Most of the remaining world is dominated by uninhabited deserts that the cirathans have never crossed.

The cirathans are a short people, typically fair skinned, with large golden eyes and silky golden hair. These eyes afford them an incredible range of vision, easily able to take in large amounts of information, and their sight extends farther than other humans.

This attention to detail makes them naturals at negotiation and debate, though their hunting skills are capped by being unable to wield a bow heavy enough to shoot as far as they can see. Where peldaks view ourselves as straightforward and honorable, cirathans take pride in their ability to lie, bluff, and keep themselves unreadable to others. In the eyes of a cirathan, someone who gets fooled has only themselves to blame. In light of this culture, wars are frequent, yet shockingly bloodless. Their generals and admirals are all liars, and the goal is to position their forces in such a way that the enemy is demoralized and gives up, not wanting to waste their lives in a slightly disadvantaged battle.

In the same vein, cirathans make for fine merchants. To skilled negotiators, even pirates and bandits can be driven off simply by winning an argument. This may seem incomprehensible to most, but think from their perspective. If you pride yourself as a living lie detector, and the merchant you’re attempting to rob says he owns a pet dragon, and you can’t tell if he’s lying… what if he really does have a pet dragon? In other instances, cirathans seem to instinctively honor their tradition of speech. A bandit may know there exists no such dragon, but failing to prove it’s an obvious lie will prompt the bandit to accept his defeat and leave empty-handed.

To avoid slander, it should be noted that there are three types of lies, and only one is culturally acceptable (this only refers to business. When dealing with thieves, everything is okay so long as it keeps you from being robbed). The first type is categorized as exaggeration and bluffs, which everyone understands and partakes in. At a certain point, which might vary between city states, lying becomes so blatant that it turns to outright fraud, which the second type of lie. Most cities have laws against fraud.

Generally speaking, the difference between the two is that a bluff could reasonable be seen through if the victim were better at detecting lies, whereas fraud something that nobody could detect.

If you sell a medicine that lessens the pain of migraines, but you say it completely removes all pain from a migraine, that’s an acceptable lie. The victim should know that such a miracle cure doesn’t exist. If you claim the medicine removes all pain from a migraine, but it actually causes brain cancer, that’s fraud. You’re selling a poison while calling it medicine, and nobody could reasonably be expected to see that.

The third type of lie, and the most heinous, is an oath breaker. Ciratha is a world where major deals can be signed by a handshake and a promise, multi-city trading empires can form or fall apart based solely on the personal reputations of the parties involved. If a cirathan stakes his name on something, swearing an oath, then failure will spread his name as a liar who can’t be trusted. Trust is a powerful negotiation tool, and loss of trust is nearly impossible to get back.

Examples of oath breaking would be things like failure to repay a loan without extenuating circumstances, or not upholding your end of a bargain. If I ask you to invest in my shipping company, promising a return on your investment, and then my merchant ship is attacked by pirates and the company goes bankrupt, that’s not oath breaking. Pirates are a natural risk, you knew that when you invested. If I ask for an investment in a shipping company, but then only use half of your investment to buy a cheap boat while pocketing the rest for myself, that’s an oath break. You trusted me to work hard and make the company profitable, while I cut corners.

During one of the sayran’s many expeditions to find Peldor, they stumbled across the world of Ciratha and landed there for a time. The local cirathans treated them well and were eager to hear of their journey. Sadly, at the time, that early design of the sayran starship could not house cirathans. Their ship relied on the people inside sustaining themselves on magic, which the cirathans couldn’t do. It wasn’t until the year 8, after the monsoorai were introduced, that the cirathans could buy the ships necessary to travel the stars.

Shortly after joining this proto-protectorate, the cirathans developed Cirathan Standard, an easy-to-learn, straightforward language purposefully designed for ease of communication. It took me a decade to master it, but Cirathan Standard has become mandatory teaching in peldak schools.

The cirathans also have a merchant language that’s heavily dependent on body language and context. An alien with an understanding of Cirathan Traditional (for which the merchant language derives) could follow the words, but their poorer eyesight would make it impossible for the alien to interpret the real language. The merchant language was designed with the idea of discussing private business in front of others without anyone knowing.

City-states often form trade and defense leagues for economic growth or mutual defense (failure to defend allies would be an oath break). In years prior, we set up a ‘Pel League’, which encompasses hundreds of cities on the eastern side of the great ocean, and has been exploding in membership ever since the start of the Founding War. If a city-state wants to trade with the Peldak Protectorate, they must either join the Pel League, or face a high tariff.

The Pel League is just a customs union bound by peldak law, and a guarantee that if any outside city were to attack them, the full might of the peldak military will come to their aid. The internal politics of the league bore me, but it’s divided into several factions, alliances, and guilds, all vying for preeminence in the league.

 

Foregone

A beautiful red world marked by red trees, red grasses, red sands, and red waters, the red firryans make their home here.

Foregone is a single landmass intermixed with various rivers, seas, oasis’s, jungles and deserts. The plants are red, the rocks are red, the water has a red tint, even the animals are various shades of red. The only non-red thing on the planet are the firryans, as their skin has the ability to change pigmentation based on the color of their surroundings. Though, while living on their homeworld, this obviously means they’re red as well.

In addition to this chameleon-skin, the other well-known feature amongst the firryans is their striking beauty. It’s impossible to explain for those who haven’t seen one in person, but the firryans just have something about them that everyone can agree is attractive. This isn’t broad strokes or exaggeration. I mean every person I’ve met, as an individual, has found every firryan they’ve met attractive, without exception.

It is for this second reason that the firryans have largely been enslaved for at least the last 2,000 years.

Another race on the planet of Relgan, which will be spoken of more in a moment, lives in a solar-system close by and have made regular journeys to the world, at least once a decade. The relgi set up a client state on Foregone, the city of Foregone for which the planet gains its name. In exchange for the citizens of this client state being protected from slavery, they would round up non-citizen firryans and sell them to the relgi trade ships.

This led to two major factions in the firryan people over the centuries. The cosmopolitan firryans, who lived in the city of Foregone and got rich off the slave trade, and the nomadic firryans, who traveled the world in small communities to avoid capture. The cosmopolitan firryans are currently displaced due to the sacking of their city during the war, while the nomadic firryans are understandably distrustful of outsiders.

Work is being done to rebuild the city (and turn them away from their sinful slave-trading ways), and create inroads with the nomadic communities. Only time will tell if these efforts succeed.

Both factions of firryans divide themselves further, the nomads into tribes, and the cosmopolitans into districts of the city, each with varied customs, beliefs, and patterns of black tattoos across their bodies. It is theorized that firryan slaves on Relgan began the tradition of black tattoos to create a solid sense of community, even as their skin tones changed with the environment. There are scattered incidences of slaves stowing away on relgi ships to return to Foregone, so they might have brought the tradition back, allowing it to spread over the centuries.

The firryan faith is ancestor worship. Great heroes whose names are passed down through the generations, and supposedly watch over their descendants. As capture was a constant danger for the nomadic peoples, and record keeping was nearly impossible over such vast periods of time, it’s difficult to separate the truth of what these ancient men and women did from what the legends speak of. Tales vary from nomadic tribe to nomadic tribe, some legends get attributed to different heroes, a figure mentioned as a hero to one group might be a bitter villain to another, there’s very little consistency of faith. The nomads don’t concern themselves with this inconsistency however. Each tribe has a patron hero or two, and their version of that hero is the most correct, with everyone else’s interpretation being wrong. Wars between groups really only come about due to these ancient, mythological rivalries. The firryans take their ancestor worship seriously and wouldn’t hesitate to kill a man from a rival tribe just because their patron heroes hated each other. Otherwise, conflicts only arise against the Cosmopolitan firryans and their raiding parties.

Cosmopolitan ancestor worship is more structured and documented, with heroes being celebrated all over the city for their great works. Districts of the Forgone were (before we sacked the city) covered in ancient statues and beautiful tapestries of their most celebrated ancestral heroes. Libraries full of ancient tomes and records dot the city streets, and there are plenty of museums to go around. Rather than each district having one or two patron heroes like the nomads, the increased record-keeping abilities of the cosmopolitans allow them to record the names, deeds, and ancestry of every firryan who has ever lived in the city. For this reason, the cosmopolitans don’t bother with graveyards, as they believe their people live on in books and records.

Perhaps there’s some truth to the firryan’s idea of guardian spirits looking over them. When our forces invaded the city of Forgone, not a single book from any library was damaged in the fighting. Or maybe that speaks more to the discipline of our soldiers and the quality of their commander.

There does exist a third group of firryans, however.

The firryans who live on Relgan, the descendants of the slaves taken to that world.

This third groups varies to an insane degree. Some tribes of firryans hide away, others live in harmony in Relgan states, other own their own states. The one linking factor for these expatriate firryans is that they all have some level of relgi ancestry in their blood, even if it isn’t noticeable at a glance. Cosmopolitan and nomadic firryans on Foregone tend to see these expatriates as foreigners, tainted by the relgi, and not true firryans. Many expatriate groups even adopted regli religious traditions and language.

 

Relgan

A world with three main continents and thousands of islands, the home of the relgi defies easy classification.

There are forests, great grasslands, mountains, jungles, deserts, arctic regions, the lands of Relgan are so varied that it’s hard to summarize the people of this world. They divide themselves into kingdoms, empires, republics, the diversity on display is astounding, and it’s no wonder why there has never been a unified relgi government. There exists dozens of languages, and most relgi don’t even look alike. Variety of hair colors, skin tones, cultures, they’re similar to how Peldor was in the centuries before the peldak conquests.

The names relgi and Relgan come from the language of the main slave traders we fought in the Founding War. Their nation was called Tendor, and they known as the tendori. Because they called their world ‘Relgan’ in their language, that’s the name we adopted as well.

There were many nations who possessed spaceships and the ability to travel to Foregone, competing with each other to capture the highest number, and best quality, of firryan slaves. It is said that over a thousand years ago, a collection of relgi states fought a great war with each other over hunting rights on regions of the firryan homeworld. In wake of the devastation it caused, the states formed a coalition and set up the city of Foregone to act as a middleman. The city would capture slaves as a neutral entity, then sell to whoever was looking to buy. Either the firryans themselves were always intended to be the owners of Foregone, or they slowly gained more and more power in the city. Either way, history records that after a single generation of these firryans selling their own in exchange for relgi goods and technology, they grew to love the luxury and security this relationship brought them, and took over duties in the city.

It was a cirathan merchant ship, lost and far off course, that eventually found Foregone. With their eyes able to decipher body language, they instantly traded all the goods in their cargo hold for a batch of firryan slaves, and quickly opened lines of communication with the various relgi states. This slave trade continued for years behind the peldak’s back, and quickly spread to the rest of Ciratha, and Monsoo.

But once this sinful trade was noticed by we peldaks, we didn’t hesitate to put an end to it.

In the year 26, a cirathan trade ship, carrying a detachment of peldak guards, was approached by a relgi slave ship belonging to the nation of Tendor. The cirathan captain, unaware of our fierce hatred of slavery, thought he was simply fortunate to meet the ship on his travel and proceeded to dock with their economic friend. The second the peldak detachment realized what was happening, they slaughtered the tendori crew aboard, freed the firryans, and demanded the cirathan captain change course to Peldor.

When the Lord Protector and the Senate heard what was going on, they promptly declared war on the tendori and mobilize their forces. 6 years later: the capital of Tendor burned, Foregone was in rubble, the remaining cirathans, monsoorai, and relgi all freed their slaves to avoid our wrath

We then moved into the tendori lands, building bases and colonies to make sure our laws are obeyed. Of course, we’re helping them rebuild in the process. These are our new countrymen as well.

Across the world of Relgan exists a sizeable portion of half-relgi half-firryan hybrids. Up until the war, the statuses of these hybrids varied from state to state, with some treated as slaves no different from their firryan parents, and others treated as equals to their relgi counterparts. The state of Tendor considered them as equals (though Tendor possesses a caste system, so the hybrids were only equal to the caste of their tenori parent), which made it somewhat confusing as various hybrids fought alongside the tendori to keep us from freeing their own enslaved mothers and fathers.

The hybrids take after their parents in one of two ways: 1. Their skin pigmentation can change. 2. They’re considered unnaturally beautiful. There are no documented cases of a hybrid sharing both the traits of their firryan parents. If the hybrid mates with a pure blooded relgi, their offspring’s trait will remain but in a lesser form, such as their skin only changing to certain shades, or being considered only fairly attractive. Third generation hybrids will have an even less expression of their trait, and fourth generation hybrids are indistinguishable from pure blooded relgi. If the hybrid mates with a pure blooded firryan, they will slowly gain the second trait until they’re indistinguishable from a normal firryan.

Given the nature of firryan attractiveness, it should come as no surprise that the majority of relgi have some level of firryan ancestry, even if it’s not enough to be noticeable. In fact, firryan ancestry is so widespread that you could argue there’s no such thing as a pure-blooded relgi at all, and another few millennia of slavery would have resulted in firryans owning both worlds. Ironically, our war saved the relgi from extinction, not the firryans.

It is from this shared heritage that we find any level of uniformity on Relgan. All relgi states have some sort of relation to the firryans.

While they might be divided in different nations, while their faiths, government structures, and languages might differ, there are clear lines of heritage and continuity to be found.

A group of slaves might have fled one state and found refuge in an abolitionist nation, bringing their culture and language with them. Various relgi nations worship gods that bare striking similarities with heroes in firryan folklore. Centuries prior, a large empire broke apart largely due to disjointed slave uprisings, with each uprising creating their own small nation, all linked through a shared history, culture, and language of the state they broke free from.

A deeper dive into Relgan history would require a more dedicated explanation than this brief summary, but the main takeaway is that the relgi have been irreversibly altered by a long history of subjugating the firryans. There exists very little that hasn’t been affected by it, even down to their food. Some of the most celebrated dishes find their roots in what the firryan slaves learned to cook. For example, stew was originally created to cheaply and quickly feed large numbers of slaves, but has become a widespread, celebrated cuisine all over the world, even in nations that never practiced slavery.

Soon, the linking piece of uniformity for every relgi state is that they’re all part of the Protectorate.

 

****

Given that the Peldak Protectorate was founded through the defeat of the tendori, it’s natural to think that they’re our enemies, and we should extract a harsh toll from them as retribution. However, we peldaks know well the value of integrating our defeated foes and turning them into valuable friends.

Besides, the only truly unified world in the Protectorate is Peldor. There exists several clans of sayran which have not joined us, the monsoorai’s largest nation has a burning hatred for us and our friends of Asean, there’re constant whispers in the cirathan city-states of how to avoid ‘subjugation’, the firryan nomads are outright hostile to any aliens, and the rest of Relgan is warry of our conquests as well.

If the Peldak Protectorate is to expand and encompass the rest of the galaxy, as it inevitably will, war will be a tool applied liberally. If simply being a former enemy means we can’t treat each other humanely, then I imagine most of the galaxy will eventually meet a gruesome end, making us no better than the tyrants we seek to displace.

Instead, think of the tendori not as these uniquely evil creatures beyond redemption, but as the first of many misguided souls who required the firm hand of the peldaks to bring them on the path of goodness and morality.

Book 2: The Legion

Edict by Lord Protector: Bernard Cenaski

Date: 33 AP

From: Edict on the Reorganization of the Peldak Military

In light of military failures observed during the ‘Founding War’, as it has come to be called, I have consulted the Senate to reorganize the armed forces of Peldor into something more suitable to our new status as the guardians of the Peldak Protectorate.

The failures I noted during the six-year engagement were thus:

    -1. Our forces were often scattered, leaving them open to being surrounded and destroyed by the enemy, and incapable of supporting each other.

    -2. There was no overarching objective, the disorganized warbands simply wandered as they saw fit, only stumbling into a final victory after six years.

    -3. Warbands often fought amongst themselves, both internally for higher positions within the warband, and between warbands fighting each other for looting rights or to take credit for a victory.

    -4. The soldiers were not properly kept in line. Looting, wanton destruction, theft; our forces acted out of step with common morality.

    -5. In line with point 4, it has proven difficult to find the assailant in these crimes due to the poor -or often nonexistent- record keeping of these warbands.

    -6. The warbands had to loot and steal in the first place because we underestimated the difficulties with supplying thousands of independent forces on an excursion to another planet. We directed all of our supplies to a single port on the eastern coast of Tendor, and handed supplies out to warbands as needed. There was no system in place to supply our men on campaigns deep inside the subcontinent, nor was there a streamlined process to prevent a handful of larger warbands from taking all the supplies from a shipment.

    -7. The enemy utilized a new technology; a long range weapon they call a ‘firearm’, which caused an excessive amount of deaths in the early years of the war. However, this edict relates to the structure of our armed forces, not battle tactics. These firearms will be addressed another time.

In light of the issues seen on Relgan, we look to the detachment sent to the world of Foregone as the solution.

Led by ‘The Sentinel of Foregone’ Veronika Witoska, much of her detachment sent to Foregone were men and women who served under her during the Unification Wars. Due to her strong personality, she pulled the disparate elements of her army together under a single vision, and liberated the planet within the first year.

We seek to emulate this with our new Legion structure. Soldiers tied together through force of personality and individual loyalty, all herded towards wider goals of the campaign.

****

Comrades

The smallest individual unit will be a bonded pair of two soldiers: a battle buddy system. Ideally, these two soldiers will have known each other since before joining the military, and will keep each other in check. A soldier should never go anywhere without his or her partner, and the two should keep each other from committing some of the worst abuses seen during the Founding War.

Squad

Five of these pairs will make up a Squad, for 10 soldiers in total.

The leader of the squad, called a sergeant, will be whoever happens to be the oldest in the unit. Should that man die, the next oldest will become the sergeant. This clear line of succession will prevent the many petty squabbles for dominance that occurred within various warbands during the war.

The sergeant will have full authority to command his squad on the tactical level during a battle, and is responsible for their safety as well as the completion of the mission.

The sergeant’s second in command, called the saber, will be reserved for the best swordsman in the squad. Supervised, orderly, standardized duels will be available should other squadmates seek to take the title for themselves.

Company

10 squads (100 men in total) will make up the next highest unit of the legion, the Company, which will be led by a lieutenant.

All soldiers in the Company will vote on who they wish to become the lieutenant. This will create a sense of legitimacy within the lower ranks, spreading ownership and control. The common soldiers aren’t tools being wielded by the officers, they have an important say in the structure of the legion.

The lieutenant will, in most day-to-day operations, be the officer that the average soldier interacts with the most. This system will prevent those soldiers from wondering who their commander is or why they should follow him. The answer is because the lieutenant is liked well enough to win a vote of confidence by the majority of his men.

The lieutenant is seconded by a legionnaire, who will be a trusted member of the company chosen by the lieutenant during the election. The legionnaire will have the authority to lead detachments of the Company into battle, free to act on his own discretion.

Brigade

10 Companies (1,000 men in total) form the largest combat unit of the legion, the Brigade, and will be led by a major.

The 10 elected lieutenants of the brigade will, after their election, consult and appoint one man of the brigade to the rank of major. It is our expectation that the major will simultaneously be the lieutenant of a company.

As the major will lead soldiers into battle, but is still a level removed from the rank and file, this system still gives the lower ranks a minor level of control over their leaders. Should the troopers feel mistreated by the major’s tactics, they could organize elections or protest their lieutenant to convene a new selection for higher office. Such organization or protest would be seen by the major, giving more than enough time to switch course, or explain to the soldiers the importance of his tactics before he and his lieutenants are voted out.

Ideally, with a pathway to air their grievances, the soldiers will choose this path rather than mutiny, as was seen during the Founding War. It should be noted that elections cannot be held in the heat of battle. Times of crisis are not appropriate for a disruptive change in leadership.

A medium-sized warband was about a thousand soldiers, so the brigade will make a fine equivalent. Strong enough to hammer through most enemies, while subordinate to higher officers to ensure they’re properly directed.

The major is seconded by a Chaplain, who will be a representative of the faith and the guardian of morality. His explicit goal is to keep our soldiers from losing their discipline and committing the many abuses that were inflicted on the people of Tendor during the Founding War. In advance of this cause, the Chaplain has the express authority to execute any man he chooses, for whatever reason, and while I would personally suggest a trial be conducted beforehand, the Chaplains may skip this step if they deem it necessary. Should execution be too harsh for the crime, or the Chaplain believes the sinner may be redeemed, he has free reign to assign any punishment he believes suitable.

As there are four main denominations of the faith, I have prepared a meeting hall in the capital where representatives from each may put forward Chaplain candidates and discuss their merits. To ensure religious unity, all four denominations must agree to a Chaplain’s entry.

The Office of the Lord Protector notes that this is not an official endorsement of any specific denomination.

Division

10 Companies (10,000 men in total) form the first administrative unit of the legion, a division, which is run by a colonel.

The colonel will be picked from the ranks of 100 lieutenants and 10 majors which number the division. A higher rank known as the hetman will pick from this pool of candidates at the start of a military campaign (or renew the command of the previous colonel). The chosen colonel will relinquish his command of the company or brigade and take the largely administrative and strategic command of the division.

At any time the hetman wishes, he may demote the colonel and replace him with another suitable candidate. While the rank and file have no recourse against him, the fact that the colonel was once trusted with authority should be a suitable assurance that he will weigh the desires of the troopers with the needs of the war effort.

Structurally, the division will be given a broad objective to complete, and the colonel will determine the best strategy to accomplish it. The colonel will then assign majors to complete specific tasks with their brigades, and then the majors will have tactical authority to get it done. Ideally, all brigades will be pushed in the right direction for the good of the campaign.

The colonel will be seconded by two wings. Both appointments are the authority of the colonel and cannot be overwritten. The wings’ official job description is to lessen the workload of the colonel by any means they see fit, to ensure the division remains in good working order.

As the colonel will have extensive support staff to file paperwork and run numbers (the hiring of this support staff is purely the colonel’s authority), I recommend the wings be embedded directly within the lower ranks to monitor morale, ensure problem detachments are kept under watch, or integrate auxiliary units. A wing embedded as a trooper in the lower ranks can become a sergeant if he is the oldest of his squad, however he does not have the authority to give orders to his superiors. Ideally, his advice would be respected by the officers though.

Legion

10 Divisions (100,000 men in total) form the overall structure of the Legion, supervised by the sole authority of the hetman.

Each hetman will be appointed only after being recommended by the Lord Protector’s Command Staff and, after a thorough background check and evaluation, approved by the Peldak Senate. The Senate, in accordance with the discussion prior to the writing of this edict, will form a committee of senators to judge the quality of candidates. The specifics of how the committee will be organized is beyond the purview of the Lord Protector’s office, but the Lord Protector retains the right to declare martial law should gridlock in the Senate prove to be insurmountable.

The goal is to keep the Lord Protector and Senate in lockstep with each other on the goal of national defense. To further this, the hetman will be seconded by a senatorial representative. While operation of the military, and defending the realm of the peldaks, falls under the jurisdiction of the Lord Protector, these senatorial representatives will report back necessary details to the Senate, and give the peldak government an accurate view of the military situation.

Such a dynamic will also streamline the allocation of resources to our military, and prevent the minor issue of individual warbands needing to purchase or loot their own equipment. The protection tax from the members of our new Protectorate will go towards funding and maintaining our armed forces.

The hetman’s role in the legion is strictly on the strategic level. In peacetime he will be assign garrison duty. In war, he will be given charge of the campaign. The Lord Protector’s Command Staff will be tasked with coordinating the legions to the maximum benefit of national security and the expansion of civilization.

The hetman retains the authority to hire auxiliary units to supplement his forces.

Non-combat Units

Each legion will additionally be staffed with 50,000 support and logistics personnel to ensure the campaign of their parent legion runs smoothly.

The duties of the support staff encompass everything that the fighting men of the legions can’t be bothered to do. Cooking the meals, doing laundry, polishing armor, sharpening weapons, caring for the cavalry, working as couriers, or anything else the Hetman requires. Some of these tasks can be accomplished by soldiers when they’re not training or fighting, but the exact method of divvying up the workload will be left to the commanders of each legion.

Additionally, no less than 10,000 support staff should be reserved for logistics operations when on campaign. As the legion pushes into enemy territory, it will be their responsibility to ensure an unbroken chain of resources flow in.

Logistics Corps

When looking back on the three thousand years of peldak military history that saw us conquer our world, we find that logistics is nearly as important as the army itself. The importance of keeping our soldiers supplied when they’re tens, hundreds, or even thousands of miles away from our homeland cannot be understated. This importance has only grown when trying to supply our soldiers over vast, interstellar distances.

Additionally, until we have a comprehensive understanding of just how much the Peldak Protectorate will receive in tax from our member states, we cannot rely on our new alien allies to supply our soldiers.

Therefore, until further notice, all supplies the legions require will be produced on Peldor. The logistics corps will collect these goods from across the planet and ship them to the north pole so a monsoorai ship can transport them to their destination. Once on the desired planet, further logistics personnel will store the goods in dedicated supply depots in allied territory. From there, further transportation will be up to the dedicated logistic staff of each legion.

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The Edict on the Reorganization of the Peldak Military formally calls for the creation of 32 legions, mobilizing three million men to be recruited from the old warbands. Additionally, six million support and logistical staff shall be mobilized to maintain the necessary supply lines and equipment needs of the soldiers.

Of these additional six million, 1.5 million will be divvied up among the legions. The remaining 4.5 million will be conscripted into the logistics corps, where they’ll work to ship supplies from Peldor to the various depots we will soon create.

The first legion, in the interest of maintaining order and reducing toxic rivalries, will be organized into a training legion. All soldiers will, upon enlistment, be documented as part of the first legion. With their graduation from basic training, they will be transferred to their new parent legion.

The second legion, for the same reason, will be reserved for the 4.5 million members of the logistics corps.

As the need arises and the Peldak Protectorate expands, more legions will be organized by the Office of the Lord Protector.

God bless.

Book 1: The Peldaks: Dispelling Rumors

 

Author: Tymon Nitka, Peldak Warrior.

An article in the 1,020th issue of the magazine: The Monthly War Room.

Date: 44 AP

The masters of the galaxy, the warriors of light, the saviors and builders of civilization.

There’s much to say about my brothers and sisters who hail from that dark world of Peldor, and there’s many rumors and myths that need correcting. I’m nearly 2,000 years old and have personally spent the last 40 traversing this young nation of ours, trying to fix the various misconceptions that swirl around our people.

Here are some of the more common I’ve encountered.

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-1. We are bloodthirsty maniacs.

Peldaks are tall and maintain muscle mass with relative ease. When aliens combine this fact with our seeming willingness to come to blows with each other, their mind jumps to the conclusion that we like fighting for the sake of it. This is untrue. If a peldak insults me, or I’m to establish myself as the strongest, or we’re just bored and wish to test our strengths, then of course we’ll begin to fight. It’s not senseless violence, and we’re too strong to bother fighting aliens. I wouldn’t hesitate to fight a peldak in response to an insult or just to prove my point, but it’s unconscionable to do that to an alien! Aliens are weaker, and could be seriously injured if we were to treat them the same.

A peldak’s willingness to brawl another peldak over disputes or matters of honor should not be misconstrued with a desire to draw blood. If a man calls me a fool and refuses to retract that statement, my attacking him should be seen as an attempt to keep my honor intact, not to specifically hurt him. If I end up breaking his lying jaw in the process of keeping my honor, so be it, but that’s not my intention.

It might be fair to say that peldaks are militaristic, as we pride ourselves in our force of arms, but this is wholly different from being bloodthirsty or insane. If a soldier has adrenaline rushing through his body, then laughing would be a natural reaction as he tears his sword through the enemy ranks. It’s the thrill of combat we enjoy, not the blood being shed. I assure you, every peldak would immediately wipe the gore and viscera off his or her body once the battle has ended.

-2. Peldaks have good night vision.

This is understandable, however incorrect. Our world of Peldor does not orbit a star, and is therefore shrouded in an eternal night. Combine this with our uncanny ability to traverse dark spaces, and many believe that we have developed a natural form of night-vision.

We have not.

Instead, it’s our ears. Peldak ears are long and pointed (mine top out at an impressive 8 inches in length), and are rather sensitive. It’s not good enough to let us ‘see’ in the dark, or at least mine aren’t, however they give us a general idea of what’s making noise and where it is.

I was once in a fight with a group of bandits on the roads of Ciratha, and dirt ended up getting kicked in my eyes. I didn’t have enough time to clean them out, and my allies were busy on their own fights, but I was nevertheless able to attune my ears to the specific sounds of my attacker. The shuffling of his boots against the dirt, the rustling of his clothes, the various grunts that came with every swing of his sword. He was no doubt careless due to thinking me immobilized, but I was able to move in, grab him, then throw him onto the ground. From there, it wasn’t difficult for me to wrap my arms around his head and give a sudden, forceful twist that resulted in a satisfying snap.

-3. Peldaks are expansionist warmongers.

This rumor comes from two main sources: The fact our planet is the only one in the Peldak Protectorate which is unified, and the Founding War.

The sayran have their family houses, the cirathans are divided into thousands of city-states, the monsoorai have their various island nations, but the peldaks are unified under a single flag.

This is because, many years ago, Peldor suffered through a terrible dark age. Ignorance, fear, violence, sin, these things ruled the land for millennia. It was so bad that nobody even knew the true scale of our lifespans, as nobody lived long enough to figure it out. This lasted until King Arus and his Army of Light began the Unification Wars and set out to fix everything. We didn’t wake up one day and decide to conquer everything in sight, we conquered everything in sight because the alternative was to remain ignorant, short-lived, and savage.

As for the Founding War, -which resulted in the Peldak Protectorate being formally ‘founded’- that was justified too. The relgi had been enslaving the firryans for at least two thousand years and refused to stop. Were we supposed to ignore that? Obviously not.

That’s why we landed on Relgan and destroyed whatever specific nation we were at war with. I don’t remember the nation’s name, but it was a fun conquest. We washed up on their shores and went wild for the next few years, putting every slaveowner we found to the sword. Everything we did was justified since our foes were fundamentally evil.

The brutality of our conquest sent the message loud and clear. We were in charge, evil won’t be tolerated, and the remaining nations abolished the practice not long after the capital city burned.

-4. Peldaks are ‘undying’.

This is partially true.

Peldaks do not age past our physical prime, which is around 25 years old for other humans. I, for example, am at least 1,900 years old, and took part in many battles during the Unification Wars.

The correct word would be immortal, as we can’t die of old age, though we can still die of injuries, or sickness. In fact, besides death in combat, the top cause of expiration for a peldak is hearts failure. We have two hearts which possess a remarkably inefficient structure. So many twisting veins rubbing against each other, if we don’t maintain perfect cardiovascular health we could suddenly drop dead at a moment’s notice.

That being said, we’re tough. After a peldak returns from battle, it’s common to see us walking around with broken bones, shattered armor, and gashes all over our bodies. On one campaign, many years ago, my arm was sliced off just below my elbow. It was my off arm, granted, but I had to tuck it under my armpit and carry it around until we could win the battle, then I could finally get it reattached. I wouldn’t say it’s surprising that so many aliens think we can’t be killed.

-5. Peldaks are dull and simple.

This mostly comes from the cirathans.

Their culture relies on negotiation and debate, while peldaks are refreshingly straightforward in our dealings.

For example, two city-states went to war, it doesn’t matter which ones. Some friends and I thought it sounded fun, so we hired ourselves out as mercenaries and went raiding the countryside.

We found a caravan belonging to the other city-state and we went to capture their goods. The caravan had no peldak guards and quickly surrendered.

This young man walked up to me, completely calm, cirathans are good at hiding their emotions. He gave me a long speech about the many reasons why we shouldn’t take their things, and I remember him making a lot of good points. It was morally wrong, their caravan didn’t even support the war, we came from halfway across the planet and stuck our noses in a conflict that didn’t matter to us either way, blah blah blah. But he spoke so passionately, I was beginning to think, yeah, we were kinda the villains.

Then I remembered that cirathans are famous for their wordplay and trickery. Coming to my senses, I pushed him into a soft patch of grass, then we pillaged his wares for the good of our client.

We don’t play along with their games, and in response they use those exact same games to slander us as dull brutes.

It’s childish.

-6. Peldaks are religious fanatics.

This one just confuses me, to be honest.

The only reason we could escape the dark age which plagued our world was because God sent His own Son, Hananiah Vendall, to be born into our world and save us from sin and ignorance. He gave us a broad list of rules to follow to keep us from falling into that degenerate behavior again, are we supposed to just ignore His word?

It’s not religious fanaticism, it’s just standard behavior, exactly what you’d expect.

The cirathans have their ‘pantheon’, but that mostly just extends to wearing something like the necklace of a merchant goddess when you want a better deal in a store. The firryans recount embellished stories of their ancestors because they were a little good with a bow and they think that means their ancestors watch over them.

Now, I won’t disrespect their beliefs, but I think it’s clear that one religion is a bit more serious than the others. Of course the serious religion would have serious adherents.

-7. Peldaks see aliens as inferior.

This last myth is one of the more common I hear, and I’m glad I have this chance to dispel it.

We peldaks do not see aliens as inferior.

We work under a strict meritocratic system where those with competence rise to the top of their fellows. This has proved time and time again as one of the reasons we were able to sweep across the entirety of Peldor in less than 3 millennia. I, for example, was born to a tribe of backwater savages and didn’t even know how to read low peldish when our lands were taken over. Despite that, I learned quick, possessed a strong body, and had a natural affinity for people. I quickly rose through the ranks and was chosen to lead a small warband in no time at all.

We promote competence and punish incompetence.

It shouldn’t be seen as ‘hatred’ that we recognize that aliens are simply incompetent when compared to us. It’s natural, in fact, as we spend millennia perfecting ourselves, while aliens tend to live and die before even a century has passed. It’s often said that it takes a hundred years to master a skill, and while that’s unfortunate, it’s a sober observation of how the galaxy is, not as how we wish it to be.

If we hated aliens, we wouldn’t protect them from the myriad of horrid creatures that lurk in the darkness of space for such a low tax. There’s no telling what’s out there, but the ‘big, scary’ peldaks will keep the Protectorate safe, while the civilians are free to stay at homes, doing whatever it is aliens do while not complaining or spreading lies.